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Thread: FPS Camera "Drifting" when jumping and falling?

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Question FPS Camera "Drifting" when jumping and falling?

    Using the FPS Camera w/ Gravity feature in the Firefly Movement object mostly works (using Quail's tutorial for reference), however I am having an issue with it I don't know how to fix:

    When jumping or falling, it looks as if the camera is "drifting", and when jumping the camera seems to rotating down slightly. For falling, it rotates up.
    I want the rotation to not change when being affected by gravity, like other FPS cameras act. Is this possible?

    I have "bind target and rotation" on. Disabling doesn't seem to change anything other than objects parented to the camera. I also tried messing with the target position values with no luck. Camera has collisions enabled, and I have a Terrain object as a placeholder for the ground.

  2. #2
    Clicker Fusion 2.5 (Steam)
    FalconsoftIndustries's Avatar
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    It might help if you could provide the mfa file.

  3. #3
    Clicker

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    I'm having this issue as well. If anyone could find a solution, then that would be great.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    still waiting for an example MFA

  5. #5
    Clicker

    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)

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    Included in this .zip is the mfa, and some required files. I cannot get the pause to work, so if you are able to help with that, it would be immensely helpful as well. Thanks!FPS Engine Test.zip

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