User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 20

Thread: Crypts of Death: Free Android Mobile Game

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    rosse119's Avatar
    Join Date
    Dec 2012
    Posts
    421
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by SirRandom View Post
    Hey! Was the Holy Chainsaw grey when you tried to buy it? Maybe you had already gotten it from the bonus cards? If not, then that's clearly a bug
    No it's a bug

  2. #12
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    SirRandom's Avatar
    Join Date
    Jun 2014
    Location
    Tampere, Finland
    Posts
    125
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Game just got a new update, with lots of items on the fixlist: https://play.google.com/store/apps/d....cryptsofdeath

    At least it addresses some of the issues in the game

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    rosse119's Avatar
    Join Date
    Dec 2012
    Posts
    421
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by SirRandom View Post
    Game just got a new update, with lots of items on the fixlist: https://play.google.com/store/apps/d....cryptsofdeath

    At least it addresses some of the issues in the game
    Ah now my Holy Chainsaw has gone completely!

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    rosse119's Avatar
    Join Date
    Dec 2012
    Posts
    421
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    . duplicate

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    rosse119's Avatar
    Join Date
    Dec 2012
    Posts
    421
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Any thoughts on giving the option to remove vibration? It's a nice easy fix and would make it much better. Now the Mana won't work, ahhh this game is driving me up the wall lol.

  6. #16
    Clicker Fusion 2.5Android Export ModuleHTML5 Export Module
    akakaone's Avatar
    Join Date
    Nov 2014
    Location
    Helsinki, Finland
    Posts
    53
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by rosse119 View Post
    Any thoughts on giving the option to remove vibration? It's a nice easy fix and would make it much better. Now the Mana won't work, ahhh this game is driving me up the wall lol.
    Toggle for vibration? It could be a good solution.

    Quote Originally Posted by rosse119 View Post
    Ah now my Holy Chainsaw has gone completely!
    Hope this works fine now. If you are interested here is current update list.

    Update 1.01:
    + Fixed Market health and mana potion prices.
    Update 1.02:
    + Added vibration effect to breaking gravestones.
    Update 1.03:
    + Google Admob feature added.
    Update 1.04:
    + Fix for the Google admob feature.
    Update 1.05:
    + Fix for the gold total in the Forest.
    Update 1.06:
    + Fix for the Google AdMob feature.
    Update 1.07:
    + Weapon damage output fixed.
    + Mana and Health potion use revised.
    + Revised enemy xp rewards.
    + Fixed game intro music volume.
    + Fixed market item names.
    + Market scrolling speed increased.
    + Some visuals fixed.
    + Battle system visuals enhanced.
    + Some fonts changed.
    Update 1.08:
    + Story text updated.
    + Some fonts fixed.
    + Interstitial ad break fix.
    Update 1.09:
    + Interstitial ad break fix.
    Update 1.10:
    + Interstitial ad break fix.
    Update 1.11:
    + Fix for the health and mana pools.
    + Minor font fix.
    Update 1.12:
    + Resurrection bug fixed.
    + Mana potion fix.
    + Some fonts fixed.

  7. #17
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    SirRandom's Avatar
    Join Date
    Jun 2014
    Location
    Tampere, Finland
    Posts
    125
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    In the newest version there is a new location for players level 2 and higher, and the bonus card issues have been fixed a bit. I found it more stable than the previous versions myself

  8. #18
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    rosse119's Avatar
    Join Date
    Dec 2012
    Posts
    421
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Do the Marshes and the Forrest levels happen at random? I only seemed to get the Marshes.

  9. #19
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    SirRandom's Avatar
    Join Date
    Jun 2014
    Location
    Tampere, Finland
    Posts
    125
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yup! It's random, but I think the algorithm could be improved for the upcoming update.

  10. #20
    Clicker Fusion 2.5Android Export ModuleHTML5 Export Module
    akakaone's Avatar
    Join Date
    Nov 2014
    Location
    Helsinki, Finland
    Posts
    53
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Updated v1.2 Free Crypts of Death with new Areas
    Explore new dungeons and destroy the undead monsters!
    https://play.google.com/store/apps/d....cryptsofdeath
    Code:
    Update 1.01: 
    + Fixed Market health and mana potion prices.
    Update 1.02: 
    + Added vibration effect to breaking gravestones.
    Update 1.03: 
    + Google Admob feature added.
    Update 1.04:
    + Fix for the Google admob feature.
    Update 1.05:
    + Fix for the gold total in the Forest.
    Update 1.06:
    + Fix for the Google AdMob feature.
    Update 1.07:
    + Weapon damage output fixed.
    + Mana and Health potion use revised. 
    + Revised enemy xp rewards.
    + Fixed game intro music volume.
    + Fixed market item names.
    + Market scrolling speed increased.  
    + Some visuals fixed.
    + Battle system visuals enhanced. 
    + Some fonts changed.
    Update 1.08: 
    + Story text updated.
    + Some fonts fixed.
    + Interstitial ad break fix.
    Update 1.09: 
    + Interstitial ad break fix.
    Update 1.10: 
    + Interstitial ad break fix.
    Update 1.11: 
    + Fix for the health and mana pools.
    + Minor font fix.
    Update 1.12:
    + Resurrection bug fixed.
    + Mana potion fix. 
    + Some fonts fixed.
    Update 1.13:
    + Market visibility fix. 
    + Fix for the bonus cards.
    + Added info message to the Market screen.
    Update 1.14:
    + Added a new location: Marshes 
    + A small font fix. 
    + Dead enemies fix. 
    + Enemy strength adjusted.
    + Fix for the bonus card randomizing.
    Update 1.15:
    + Added a new location: Tomb
    + Market buy button fix. 
    + Fix for the camera.  
    + Small fix for the fonts.
    Update 1.16:
    + UI fix for the graveyard scene. 
    + Fix for the Marshes scene transition.
    + Brambler battle fix. 
    + Graphical fix for the Tomb scene.
    + Minor graphical fix for the UI.
    + Minor font fix.
    Update 1.17:
    + Fix for the upper levels and experience. 
    + New level cap is 15.
    Update 1.18:
    + Potion UI fix.
    + Fix for the Stats UI.
    + Fix for the dungeon exits.
    Update 1.19:
    + Different dungeons now have their own entrances.
    Update 1.20:
    + UI fix for enemies in dungeons.
    + UI fix for discovering items.
    + Fix for daily spin wheel.

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. MAKE A: Mobile Game in 5 Mins: Rocket iOS/ Android
    By Sparckman in forum Guides, Tutorials, Examples, Widgets
    Replies: 0
    Last Post: 30th November 2016, 06:58 AM
  2. Spikes and Jump tutorial - iOS Android Windows 10 - Mobile Game
    By Sparckman in forum Guides, Tutorials, Examples, Widgets
    Replies: 0
    Last Post: 28th September 2016, 04:30 AM
  3. ONE TAP MOBILE GAME: Tutorial iOS/Android
    By Sparckman in forum Guides, Tutorials, Examples, Widgets
    Replies: 0
    Last Post: 20th September 2016, 01:29 AM
  4. Furyman - Mobile arcade game (Android/ios)
    By Draq in forum WIP & Released Games & Apps
    Replies: 2
    Last Post: 10th August 2016, 11:03 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •