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Thread: Two of the same object pushing away from each other after overlap?

  1. #1
    Clicker Multimedia Fusion 2 Developer

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    Two of the same object pushing away from each other after overlap?

    Hi, I'm basically just trying to figure out the best way to solve this problem or if it's possible.

    Say I have two instances of the same active object that are acting as spaces occupied in a world,

    if one bumps into another or overlaps into it what's the best way to get them to push out of one another or repel?

    Any help is much appreciated.

  2. #2
    Clicker Fusion 2.5 (Steam)
    FalconsoftIndustries's Avatar
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    Bouncing ball movement for both objects and then decrease the speed every 30 milliseconds after they bounce. Also when they collide set speed to 8.

  3. #3
    Clicker Multimedia Fusion 2 Developer

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    Thanks, I think I am actually gonna roll with something like this for the prototype. I wasn't sure what people were going to say as it seems like most generally frown on the old movements.

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