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Thread: Joystick 2 object doesn't work on steam

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    Clicker Fusion 2.5 (Steam)
    Naturium's Avatar
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    Joystick 2 object doesn't work on steam

    Hello !
    I'm currently finishing a game called DIE for steam. I used the joystick 2 object during the development and it works fine. I upload my build on steam, and when I launch my game with steam, my controllers don't work anymore (I have different types of controllers and none of them works)

    The thing that is really weird is that, when I run the game without steam (only the exe or with clickteam) it works.

    I don't know what to do to fix this issue, so if anyone can help me, it would save me.

    Thanks for your help and sorry for the bad english ^^"

  2. #2
    Clicker Fusion 2.5
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    Ugh, that sounds terrible.

    I haven't used the Joystick 2 object personally but I know when you use the "Player 1" native stuff (i.e. the little black joystick for MMF player input) and then set the player input to "1" (gamepad), a wired 360 controller will work on Steam. My games can all support a 360 controller there this way.

    If you want to use stuff like the 360's shoulder or D-pad buttons you'll need the separate XBOX360 object and will have to code a bit extra though.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
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    @Naturium : That sounds concerning... my game relies on joy2 too. Do you already have a store page set up or did you just manually add the gameís .exe to your library for testing? Iíve not run my game with the Steam overlay for a while now. In 2017 they added remapping support for generic controllers via the Steam interface. My guess is that this might interfere with joy2 extension. Iíll test this in the next days and ask other devs and CT on Discord about this issue.

  4. #4
    Clicker Fusion 2.5 (Steam)
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    @Julian82
    I have a steam page yes : https://store.steampowered.com/app/711700/DIE/
    I uploaded a build with the steam sdk. And when I install the game and launch it, only the keyboard works :/

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
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    Does it behave the same if you manually add an .exe to your steam library an launch from there? Just curious, cuz this is the only setup I can test right now and it works for me with both joy2 and Xbox gamepad setup.

    Another thing you can try: Add the library XINPUT1_3.dll to your binary data, I was told a couple of years ago that this library missing can be the cause of joy2 not working correctly, don't know why tho, I include it since then.

  6. #6
    Clicker Fusion 2.5 (Steam)
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    It does work when I launch it like that

  7. #7
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
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    Ok, try the XINPUT thing I just edited. If that does not work, I'll ask some other devs tomorrow!

  8. #8
    Clicker Fusion 2.5 (Steam)
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    Where do I put it ?

  9. #9
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
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    same folder as your .mfa, add it to your binary data, then build the app

  10. #10
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
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    Btw, I remember the Fusion game Aggelos had some issues with gamepad support on launch too (although the game was supposed to fully support generic controllers) I think @Kisguri helped out with that, maybe he can help you out with some information what exactly is causing this.

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