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Thread: How do I make a Space Shoot em up Side Scrolling game?

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    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
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    How do I make a Space Shoot em up Side Scrolling game?

    I want to impress my kids with a cool side scrolling space shooter game. I want to learn how to accomplish things like:

    1. Generate enemies that appear throughout the level, progressing the difficulty.
    2. Building the level. Do I just create a long frame? What's the best way to create a level design?

    I think that's about it. I would love to learn so please share if you have any tips or experience that would benefit. Thanks Clickteam!

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleUniversal Windows Platform Export Module

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    Love this genre.

    1. Have the enemies spawn on a custom timer. Assign patterns and when they fire off to values.

    2. Have the frame be the size of the window. Create the illusion of movement by having the backgrounds move through it.

    Hope this sloppy response helps!

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    If you want to make something along the lines of Nemesis or R-type, and you don't particularly want to use timers for spawning enemies, you can make a really long level map and place static actives that represent your different enemies throughout. Depending on your attack pattern, when those actives approach the right or left of your screen, create the enemy at the actives position and destroy the active.

    For scrolling, you can use a counter and set the screen co-ordinates at the counter's value. Alternatively, you can use an invisible active that constantly moves right. Simple set the screen position at the invisible active's co-ordinates.

  4. #4
    Clickteam Clickteam
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    I have a course I designed exactly for this. You can check it out by clicking here.

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