I have a problem with memory usage in Clickteam Fusion. I've begun to creating a game and loaded elements of my map. In total there were about 90 diffrent objects and memory usage was about 700-800 mb. So i decided to load objects, when they're close to the player. At start of frame i stored information about them in array, destroyed all and begun to load only objects close to the player. But even with only 2 objects (player and array) memory usage is still about 735mb. I've checked "load on call" and unchecked "use fine detection", but memory usage is still the same. Is there anything what can i do to lower it?