I'm making a randomly generated 3D world that is tile based. It's still very early in development but I want to use an Array to save the world that is generated. It's going to be a 3D array, where the 0Z axis will be just the tiles generated, then 1Z will be things like trees, rocks, etc. and 2Z will be your inventory, and so on for other elements in the game.
How big can an array get? Is there a maximum number of cells per array? Also, can Clickteam Fusion parse text (if I got that term right) where you can have a list of numbers or letters in one value and you can choose certain numbers from that one value? For example, I could have 1 whole Z axis on the array for trees, each x and y is the tree's location on the map, and then a simple binary switch to see if that cell has a tree in it, but what I want to do is have one cell handle all of that. aaabbbccc, where aaa is the ID of the item (like a rock, tree, bush, etc) bbb is it's X coordinate on the map, and ccc is the Y coordinate, and again all of that information is stored in 1 cell for 1 object.