Well, i would liek to know what you aim for in term of framerate for your scrolling mobile games.
My game was made with the traditionnal 50FPS that was first imposed in MMF, I've tried to move to 60FPS but I've got some complain about lot of framerate drop and stability issues.
On my iOS devices, 60FPS is perfect, but on the Android devices… It is not… It seems that the performances on Android are really bad on the common devices, so how can i improve the stability?
I've limited the number of object on screen, the number of loops in my events and all, but it seems impossible to get a constant FPS on Android. I'm trying to move to 30FPS, but i Don't know if it's really is a good idea.