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Thread: Build 292.2 - Release version

  1. #111
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

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    I've got a problem since updating earlier this evening. I found my game was crashing whenever I was writing settings to an ini file using the Ini+ extension. I found I had to compile my game and run it as an administrator and it works fine. The problem is, I'm saving to the local profile appdata folder which should not require administrative rights to do so... and it worked before the update. Builds of my game compiled just last week all work fine not being run as admin either.

    What gives? Any thoughts?

  2. #112
    Clickteam Clickteam

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    Quote Originally Posted by michaeldunge View Post
    Clickteam say MMf 2.5+ runs with Windows XP 32 Bit.
    DX 11 runs only from Windows 7 + ??
    Could Clickteam say something about that?

    I have more than 40 termianls running with mmf 2.5
    all are installed with windows xp 32 bit.

    A change to Dx11 in MMF means for me a change ALL! to Windows 7 + , right?
    The editor doesn't use DirectX 11, only the runtime in DX11 mode. You can still build DX9 applications that work on XP (note: just one change I think, the Active Direct Show object now requires Windows 7, if you use this object).

  3. #113
    Clickteam Clickteam

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    Quote Originally Posted by Progject View Post
    I've got a problem since updating earlier this evening. I found my game was crashing whenever I was writing settings to an ini file using the Ini+ extension. I found I had to compile my game and run it as an administrator and it works fine. The problem is, I'm saving to the local profile appdata folder which should not require administrative rights to do so... and it worked before the update. Builds of my game compiled just last week all work fine not being run as admin either.

    What gives? Any thoughts?
    I would need the MFA to see where it's crashing with a debugger. Possible?

  4. #114
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

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    Hi Yves. How do I do that? Upload it somewhere?

    EDIT: Actually, it still crashes as admin - I think I got confused there with an older build. It is definitely to do with saving data into the Ini++ but this was working perfectly right until the patch!

  5. #115
    Clickteam Clickteam

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    I've sent you a PM with instructions.

  6. #116
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleSWF Export Module

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    Your answer makes this even worse.
    I use Active Direct Show for primary audio playback.

  7. #117
    Clickteam Clickteam

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    Hmm... why not Direct Show? Active Direct Show is a special version of Direct Show that plays videos in an image in the frame so that you can display something above it. In theory you don't need Active Direct Show just for sounds?

  8. #118
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleSWF Export Module

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    XP 32 Bit

    Thanks for your time.

  9. #119
    Clickteam Clickteam

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    Nope, Active Direct Show has been modified in 2.5 too... to be compatible with 2.5+... sorry...

    I'll think about it. Maybe we can make it load an external DLL and add an option "DirectX 9 / DirectX 11" in the settings.

  10. #120
    Clickteam Clickteam

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    Or you keep a copy of ADShow.mfx (Extensions/Unicode and Data/Runtime/Unicode) from the build 291 and then you can update and overwrite ADShow with the old version. It won't work in DirectX 11 mode but will work in DirectX 9 mode.

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