@Volnaiskra , side effect of value number increase in 2.5+, but anyway the way this was programmed is not very good, I'll change it (maybe not in first release). I'll see later if we have to add an option.
Cool. By the way, I've played around with the beta for a while in Spryke (visually heavy, ~5k events), and I haven't noticed any problems*. I'll also add that this sentence is a massive understatement: - Frame Editor: drag & drop of lots of objects from a frame to another one, or pasting lot of objects, is faster. Dragging 155 objects takes me well over a minute to complete in 291, but took about 2 seconds in 292!
Also, for me, this is one of the quiet unsung heroes of 292: you can now drag multiple items from the frame to a folder in the object window. I didn't think much of this when I initially read it. But having tried it, it's a game changer. Organising objects into folders just got 100 times quicker. I'll probably use the Object Window much more now. And since the folders are mirrored in the Workspace toolbar, it means no more scrolling through huge long lists of objects in the Workspace Toolbar!
Plus so many nice unexpected surprises: folder corruption cleanup, ghost object cleanup (appears to work - my ghost objects weren't there when I loaded my MFA up in the beta), more sound channels, higher object limit. So many great new improvements, and they're not even part of 2.5+! Really excellent work, guys. Thanks
*though I did notice a small typo (pre-existing in 291):
Ah for some reason I focused on the Android part of the message you quoted, sorry.
@Fernando did you remember to include the iOS IAP crash fix in this latest build? as I didn't see it on the change log. I haven't tested it yet because my Mac is doing some installing. looking forward to trying this latest 292.1 build soon
yes it is included
... new things are coming ...
I understand that tomorrow it will be known, but it is very interesting to know now.
How much will be cost DLC 2.5+ on Steam?
UPDATE: the build 292.2 is available, this is the final version unless very last minute issue.