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Thread: Fusion 2.5+ Release Notes

  1. #101
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCUnicode Add-on

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    Quote Originally Posted by Yves View Post
    Ah sorry, I must have forgotten to press "Submit" before closing the browser. Fixed.
    Sorry to bother again, but the bug persist in the window "select objects with qualifier" from right-clic menu in Frame editor ("Editeur de scènes"). Qualifiers with same icons are skipped.

  2. #102
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCUnicode Add-on

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    error post

  3. #103
    Clicker Multimedia Fusion 2 DeveloperSWF Export ModuleUnicode Add-on

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    [QUOTE = AndyH; 746514] Attachment 26535
    Aimez la flexibilité des événements enfants. Si vous pouviez ajouter une option de "repliement du code" (voir les flèches rouges sur la capture d'écran) pour nous permettre de masquer les événements enfants de la même manière que l'affichage / le masquage d'événements. groupes? [/ DEVIS]
    Très bonne idée, je vote pour !

  4. #104
    Clickteam Clickteam

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    Quote Originally Posted by Windlake View Post
    Sorry to bother again, but the bug persist in the window "select objects with qualifier" from right-clic menu in Frame editor ("Editeur de scènes"). Qualifiers with same icons are skipped.
    OK thanks, sorry. I'll fix it in the next update.

  5. #105
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Tisnart's Avatar
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    Quote Originally Posted by marbenx View Post
    If you uncheck "Any" the rest of the checkboxes are unlocked - they're only available when both "Any" and "Current" are unchecked
    LOL, I'll go back to sleep now

    Thanks for you help.

  6. #106
    Clickteam Clickteam

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    Quote Originally Posted by Pixelthief View Post
    Here's those 3 bugs isolated for you Yves, hope it helps at least for the non-extensions.
    Attachment 26490
    I don't know what would be necessary to fix the Tile Map or any other display extensions that aren't working
    I did basic tests and I think the text blitter and surface objects both work. I didn't test too in depth.

    also I'm having success with following your DX9->DX11 shader conversion guide, thank you very much for that!
    I've posted here a version of TileMap that should work in DirectX 11 mode: https://community.clickteam.com/threads/70577-Beta-Tile-Map?p=746542#post746542

  7. #107
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    I'm really loving 2.5+, Yves! There is something with the Child Events that's a bit confusing to me:

    Child Events 01.jpg
    In the Event Editor the Child Events look nice and clean but...

    Child Events 02.jpg
    In the Event List Editor it's a little confusing. Why allow inserting an action where it should be a condition only? I Keep thinking I'm seeing this:
    If (On each one of (object), loop name "move"), do...{
    do...
    do...
    do...
    }

  8. #108
    Clickteam Clickteam

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    You can also add actions to the parent event even in the normal event editor, not only in the event list editor.

    I agree it can be a bit confusing visually speaking, though this allows you to avoid a Always line if you have actions to performs at the beginning of the event block (plus it's a bit faster than a separate Always line).

  9. #109
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Yves, It may make sense to add a command that will instantly interrupt the checking of the remaining child events in this program loop (something like the command to "stop loop"). This can be useful for additional code optimization and this will do some useful tricks.

    For example
    scr_5.jpg

  10. #110
    Clicker Multimedia Fusion 2SWF Export Module

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    The 'direct3d: don't erase background if frame has an effect' option in frame properties doesn't work with DX11
    in non-PM mode, applying alpha transparency to a frame does nothing
    in PM mode, applying alpha just multiplies (darkens) the rgb of the frame
    quick example file;bug report 4.mfa

    also I posted a bug report for the tile map object in that thread, and uploaded a bunch of shaders in the shader thread, hope it helps someone

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