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Thread: Fusion 2.5+ Release Notes

  1. #121
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)
    elvisish's Avatar
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    I transferred all of the events from the first frame of my game into global events, but realized I needed to store some strings per level (since they were referenced directly when in the frame events). I set the base frame to this level. I made a new object in the first frame to store the strings, but when I went to change the string in the global events, not only are the strings not working (nor they're names being correctly identified) but the alterable values are taken from an entirely different object, as if the UIDs of the objects are being miss referenced. I have the current latest patch update.

  2. #122
    Clickteam Clickteam

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    Could you send me the MFA by PM please? I'll take a look. There is a known issue when you associate the same qualifier to 2 different types of object in the global events but this sounds different.

  3. #123
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
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    elvisish's Avatar
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    Quote Originally Posted by Yves View Post
    Could you send me the MFA by PM please? I'll take a look. There is a known issue when you associate the same qualifier to 2 different types of object in the global events but this sounds different.
    Just restarted Fusion and it seems okay now, but it was definitely broken before the restart. Do you want me to send the mfa anyways? (The object wasn't associated with a qualifier, perhaps it's because the events were copied from a frame and pasted into global event list, then I changed the string to a new referenced objects string rather than making a new event from scratch?)

  4. #124
    Clickteam Clickteam

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    Yes if you could send me the MFA I could check if somthing seems wrong. I'll also try to reproduce it from what you said. Thanks!

  5. #125
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
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    elvisish's Avatar
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    Quote Originally Posted by Yves View Post
    Yes if you could send me the MFA I could check if somthing seems wrong. I'll also try to reproduce it from what you said. Thanks!
    Could you allow me to send PMs, thanks!

  6. #126
    Clickteam Clickteam

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    I added you to my contact list, it should work.

  7. #127
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
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    Quote Originally Posted by Yves View Post
    I added you to my contact list, it should work.
    Hmm, still not allowing me, I even tried pasting your ID into the URL, but it isn't working for some reason.

  8. #128
    Clickteam Clickteam

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    OK, I'm going to PM you my email address.

  9. #129
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCUnicode Add-on

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    Bonjour,
    J'ai une question :
    pour les objets actifs, y a-t-il eu des modifications sur la gestion des animations?
    Il me semble qu'avant, à la fin d'une animation (par exemple animation n° 12) l'objet retournait automatiquement sur Arrêté. Ca ne semble plus être le cas ?

  10. #130
    Clickteam Clickteam

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    A priori aucune modification à ce niveau. L'objet retourne bien automatiquement sur Arrêté je viens de vérifier (mais ça dépend peut-être des cas, du mouvement, etc).

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