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Thread: Fusion 2.5+ Release Notes

  1. #11
    Clicker Multimedia Fusion 2 DeveloperSWF Export ModuleUnicode Add-on

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    "5- Ability to delete unused global variables
    6- Folders for global variables "

    Hi,


    Where did you see that you could create variables with Fusion?

    -------------

    Salut,


    Ou as tu vue ça toi que ont pouvais créer des variables avec Fusion ???

  2. #12
    Clickteam Clickteam

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    Quote Originally Posted by Fuuriokun View Post
    Can't we edit the code in text form and paste it back? D:
    No, sorry, too complicated to do in 2.5.

  3. #13
    Clickteam Clickteam

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    Quote Originally Posted by NecroToad View Post
    I'm really really happy to see Fusion grow and address some of the most wanted features.
    I used MMF for a long time and switched to Unity a few years ago. After several comparisons I can say that Fusion is already a better software than Unity in a lot of situations. And now that me and my team are back with Fusion, I'm extremely happy to see that Clickteam's team is doing their best to make Fusion grow beyond its limits.

    After buying and testing 2.5+, I have two specific questions:
    1- Will 2.5+ have an .hlsl editor, the same way that .fx has?
    2- Also, I'm really excited to test my game on 2.5+ Dx11 but I can't because I use a lot of custom shaders and while I do know how to code hlsl, I don't know what .fxc are and how to generate it. Could someone just give me a little tip on .fxc files so that I can investigate it for myself?
    I'm going to upload a quick doc very soon.

    EDIT: not sure yet about the HLSL editor, maybe.

  4. #14
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Quote Originally Posted by Dayvid86 View Post
    "5- Ability to delete unused global variables
    6- Folders for global variables "

    Hi,


    Where did you see that you could create variables with Fusion?

    -------------

    Salut,


    Ou as tu vue ça toi que ont pouvais créer des variables avec Fusion ???
    Global Strings and Global Values are all Global Variables

  5. #15
    Clickteam Clickteam

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    For the ones who experience issues with the Save / Load object functions of INI++1.5 in the build 292, please test this new version, let me know if it fixes the problem, thanks!

  6. #16
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLC

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    Quote Originally Posted by Yves View Post
    I'm going to upload a quick doc very soon.

    EDIT: not sure yet about the HLSL editor, maybe.
    Ok, thank you Yves.

  7. #17
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Quote Originally Posted by grimmy View Post
    1- Drag Drop multiple objects in workspace toolbar to folders.
    As of 292 you can now do this, albeit indirectly. Go to the frame editor and copy multiple objects into a folder in the object window. The changes will also show up in the workspace toolbar.

  8. #18
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Zexmaix's Avatar
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    Will there be a Steam license conversion option for 2.5+ as well, just like the standard/developer and exporter options? IE: Steam to Stand-alone and/or vice-versa.

  9. #19
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro

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    Quote Originally Posted by Volnaiskra View Post
    As of 292 you can now do this, albeit indirectly. Go to the frame editor and copy multiple objects into a folder in the object window. The changes will also show up in the workspace toolbar.
    Thanks, I saw this, but for lots of reasons it would be much faster to drag and drop them in the file browser. Only being able to drag one at a time is not very practical and using the frame itself is fraught with potential problems (in my project at least). I understand there are workarounds for lots of things but I just thought I'd mention something that 'might possibly' be a simple fix. Just being able to 'compartmentalize' things is important for me as its quite a large project now.

  10. #20
    Clicker Multimedia Fusion 2 DeveloperSWF Export ModuleUnicode Add-on

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    Quote Originally Posted by Yves View Post
    For the ones who experience issues with the Save / Load object functions of INI++1.5 in the build 292, please test this new version, let me know if it fixes the problem, thanks!
    Salut, stp a quand une version française de se superbe objet ? -> Jamais ?

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