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Thread: Fusion 2.5+ Release Notes

  1. #131
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCUnicode Add-on

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    Merci Yves
    J'ai localisé le problème, j'ai inséré une ligne conflictuelle qui était passée inaperçue jusqu'à aujourd'hui >_> Fausse alerte

  2. #132
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCUnicode Add-on

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    J'ai un petit souci d'ergonomie qui, je pense, est lié à l'extension des valeurs modifiables.
    J'ai beaucoup d'objets qui ont une dizaine de valeurs modifiables, voire beaucoup moins.
    Donc, par confort, j'en initialise une (celle qui me paraît la plus évidente en 1er) et je la copie/colle pour créer les autres. Ca m'évite de passer par les menus pour "fixer une valeur modifiable à" et c'est très rapide.

    Imaginons que je viens d'initialiser la Valeur Modifiable H. Je copie/colle la ligne pour l'éditer et ainsi initialiser B, D et F dont mon objet a besoin.
    Dans la liste de choix des valeur modifiables, le focus se met par défaut à la valeur modifiable en cours la valeur modifiable H ce qui est normal), mais le menu déroulant défile aussi automatiquement pour afficher le focus sur la Valeur Modifiable H qui se trouve tout en haut de la liste. Je dois donc à chaque fois faire remonter la liste pour sélectionner les valeurs antérieures. Ce focus est effectivement pratique si on a par ex 100 valeurs modifiables, mais si on en a 3 ou 4 c'est bizarre de devoir remonter la liste à chaque fois pour voir toutes les valeurs modifiables disponibles (surtout si on a des dizaines d'objets T_T).

    Serait-il possible svp de ne pas faire défiler automatiquement la liste déroulante des valeurs modifiables en deçà d'un certain nombre?

    Bon c'est un détail, et je pense que c'est aussi une question d'habitude, comme se forcer à initialiser la valeur la plus haute dans la liste en premier, mais ce n'est pas toujours évident...

    Merci

  3. #133
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
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    Love 2.5+, so many great improvements! Hope there will be more great improvement packs like this in the future!

  4. #134
    Clickteam Clickteam

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    Quote Originally Posted by Outcast View Post
    Love 2.5+, so many great improvements! Hope there will be more great improvement packs like this in the future!
    Thanks!

  5. #135
    Clickteam Clickteam

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    WARNING: when you delete an object that is referenced in parent events with a single condition, and you accept to delete the events, the event hierarchy gets corrupted.

    EDIT: this is fixed in the build 292.5.

  6. #136
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Any chance that you could include global events in the new "show object events" feature? Perhaps a second menu item called "show object global events"?

    I've just moved a bunch of stuff to global events because I thought they no longer had any limitations (I avoided them until now). But I just discovered this (relatively minor, but still disappointing) limitation.

  7. #137
    Clicker Fusion 2.5
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    I can't express how glad I am for the 2.5+ update! It has made my workflow A LOT easier with the implementation of Qualifiers in the Global Events, as well as a much desired Children-to-Parent nesting function which I basically had to make my own version of before! Much praise to Clickteam, I am very grateful!

    Still, there is one thing I wonder; has Qualifiers also become compatible with object behaviors, as well? I haven't tested it yet, but I haven't seen a mention of it in the release notes!

    Best regards,
    Tobias Edvardsen

  8. #138
    Clickteam Clickteam

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    Yes, they can be used in behaviors too. Well, unless there is a bug. :p The object order and folders are now also saved in behaviors.

  9. #139
    Clicker Fusion 2.5
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    Quote Originally Posted by Yves View Post
    Yes, they can be used in behaviors too. Well, unless there is a bug. :p The object order and folders are now also saved in behaviors.
    Fantastic! I'll report back if I experience any issues or bugs with the Qualifiers utilized in Object Behaviors!

    Best regards,
    Tobias Edvardsen

  10. #140
    Clickteam Clickteam

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    There is one issue, afaik, it's described in the release notes, if you use the same qualifier in 2 different types of objects. Not sure how bad it is yet, will be fixed asap.

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