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Thread: Fusion 2.5+ Release Notes

  1. #31
    Clickteam Clickteam

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    Quick documentation about how to convert DX9 shaders to DX11:

    https://community.clickteam.com/threads/105504-Converting-DX9-shaders-to-DX11

    Let me know if any questions and/or if there are any mistakes...

  2. #32
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)
    GKProduction's Avatar
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    Unhappy Is not a zip file? What?

    I have some problems compiling the application on Android. In build 291, I compiled it without any problems, but in 292 and with DLC () I have this strange error. ErrorLog usually opens, but now this is a strange message:



    What does this mean? I don't understand what this is about

  3. #33
    Clickteam Clickteam

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    The build 292 of Fusion uses a newer system (Gradle) to build Android applications, as the old one is no longer supported by Google.

    See this link.

    Some 3rd party extensions, like extensions you get from ClickStore must be updated before you can use them with the new build. In your case maybe you use GPG extensions from Clickstore? I think this message is displayed if you are using the old version. Update your extensions and retry.

  4. #34
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)
    GKProduction's Avatar
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    Yves, thanks so much for the quick response! I'll do it now
    ---------------------
    Now the application is compiled! Many thanks again and special thanks for the DLC

  5. #35
    Clicker Multimedia Fusion 2 DeveloperSWF Export ModuleUnicode Add-on

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    Bonsoir, Comment traduire les extension en français -> INI++1.5

  6. #36
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Some DX11 oddities I noticed:

    -Terrible stuttering while profiler active (stuttering disappears once profiler turned off). Interestingly, this didn't happen with DX9 (no stuttering either way)
    -Forcibly caps framerate to 60fps, despite MFA framerate being 120 and vsync being off (in MFA and nvidia control panel). Same area in DX9 ran at ~87fps.

  7. #37
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    I also noticed that we can't set custom hotkeys for some of the new features yet, like find all. I hope you add that soon (I'm sure I'm not the only one who wants to map Find All to Ctrl-F)

  8. #38
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    The new debugger feature is extremely welcome. But the text output area at the moment is tiny:


  9. #39
    Clickteam Clickteam
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    I like the suggestion - I would favour user-selectable from both options, with draggable handle to resize to requirements myself.

  10. #40
    Clickteam Clickteam

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    Quote Originally Posted by Volnaiskra View Post
    Some DX11 oddities I noticed:

    -Terrible stuttering while profiler active (stuttering disappears once profiler turned off). Interestingly, this didn't happen with DX9 (no stuttering either way)
    -Forcibly caps framerate to 60fps, despite MFA framerate being 120 and vsync being off (in MFA and nvidia control panel). Same area in DX9 ran at ~87fps.
    I can't reproduce any of them, does this happen with any MFA?

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