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Thread: Underwater Shader by chrilley Broken in DirectX 11 Mode

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    No problems, i'll do that now.

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    Quote Originally Posted by Yves View Post
    Yes please. You can send me a PM, I've added you to my contact list.
    I'll email you mate, for some reason I cannot PM you @Yves

  3. #13
    Clickteam Clickteam

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    Got it, thanks! I'll need to add options to the effects in Fusion because it uses .fx features that are not supported in .hlsl files. I'll let you know (I've sent you a pre-version without those features just in case it's better than nothing for your app).

  4. #14
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
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    Quote Originally Posted by Yves View Post
    Got it, thanks! I'll need to add options to the effects in Fusion because it uses .fx features that are not supported in .hlsl files. I'll let you know (I've sent you a pre-version without those features just in case it's better than nothing for your app).
    I'd like to be able to try underwater in dx11, as I'm using it extensively in one of my levels!

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    @Yves - ANy news on a fully compatible version of this shader mate?

  6. #16
    Clickteam Clickteam

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    In theory the build 292.6 will include new options to support DX11 sampler state options in the effect XML file. Not yet finished but quite close.

  7. #17
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    Really cool you guys are working so hard @Yves , can't wait for this, this is the only thing holding back my game from being Direct X 11.

  8. #18
    Clickteam Clickteam

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    Quote Originally Posted by kreeddem View Post
    Really cool you guys are working so hard @Yves , can't wait for this, this is the only thing holding back my game from being Direct X 11.
    The build 292.6 is available as beta version.

  9. #19
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Hey guys, have any of you been able to convert it to Direct X 11?

  10. #20
    Clickteam Clickteam

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    Yes, it's done and the DX11 version is automatically installed by the build 292.7 (if the effect is already installed).

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