Yes it's in Windows SDK.
You can check this thread:https://community.clickteam.com/threads/105517-Fusion-2-5-DX11-Shader-Compile-Tool-Custom-By-Defisym
![]()
Yes it's in Windows SDK.
You can check this thread:https://community.clickteam.com/threads/105517-Fusion-2-5-DX11-Shader-Compile-Tool-Custom-By-Defisym
![]()
I've just updated the top post with a section about samplers that you can now define in the XML files (build 292.6+).
Thank for the complete tools !! it's awesome !
But sadly, my shader won't compile :'(
E:\Multimedia Fusion 2.5\Effects\cde\cd_texture.hlsl(19,8-14): error X3530: cannot mix packoffse
t elements with nonpackoffset elements in a cbuffer
E:\Multimedia Fusion 2.5\Effects\cde\cd_texture.hlsl(20,8-14): error X3530: cannot mix packoffse
t elements with nonpackoffset elements in a cbuffer
E:\Multimedia Fusion 2.5\Effects\cde\cd_texture.hlsl(21,8-12): error X3530: cannot mix packoffse
t elements with nonpackoffset elements in a cbuffer
E:\Multimedia Fusion 2.5\Effects\cde\cd_texture.hlsl(22,8-12): error X3530: cannot mix packoffse
t elements with nonpackoffset elements in a cbuffer
E:\Multimedia Fusion 2.5\Effects\cde\cd_texture.hlsl(23,8-12): error X3530: cannot mix packoffse
t elements with nonpackoffset elements in a cbuffer
E:\Multimedia Fusion 2.5\Effects\cde\cd_texture.hlsl(26,7-12): error X3530: cannot mix packoffse
t elements with nonpackoffset elements in a cbuffer
Difficult to see what's the problem without seeing the code.
Yep, I forget to join it.
There is the shader that I wrote that I try to convert.
Thank you for help
I'm still stuck with the problem![]()
Ah sorry I didn't see you posted the code.
You have to move img and imgSampler out of the cbuffer:
Texture2D<float4> img : register(t1);
sampler imgSampler : register(s1);
cbuffer PS_VARIABLES : register(b0)
{
float offsetX;
float offsetY;
float sizeX;
float sizeY;
float alpha;
bool hidden;
};
Would it be possible to convert the Health Bar Shader by @BartekB to DX11? Pretty please, with sugar on top?![]()
@piscesdreams , hey! Thanks for purchasing the shader. My laptop is currently at repair but when it comes back I'll try to make a converted version.
I'd also like to hear if you have any additional feature requests![]()
- BartekB
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