Excellent! Thank you @BartekB ! I can’t think of any feature requests at the moment, it does exactly what I need it to.
Is there any chance that anybody has the "subtract" effect converted for DX11?
Turns out, it's already converted by default... You just have to check the "Premultiplied Alpha" option and it will work as usual.
Could someone please convert or provide the Multiply shader to be compatible with Fusion DLC/DX 11 please...Very much appreciated...Thank you in advance.