User Tag List

Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 35 of 35

Thread: Converting DX9 shaders to DX11

  1. #31
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    piscesdreams's Avatar
    Join Date
    Dec 2007
    Location
    United States
    Posts
    928
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Excellent! Thank you @BartekB ! I can’t think of any feature requests at the moment, it does exactly what I need it to.

  2. #32
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperiOS Export ModuleUniversal Windows Platform Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    droxon's Avatar
    Join Date
    Feb 2014
    Posts
    76
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is there any chance that anybody has the "subtract" effect converted for DX11?

  3. #33
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperiOS Export ModuleUniversal Windows Platform Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    droxon's Avatar
    Join Date
    Feb 2014
    Posts
    76
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Turns out, it's already converted by default... You just have to check the "Premultiplied Alpha" option and it will work as usual.

  4. #34
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jun 2019
    Posts
    12
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi!
    Does someone have this shader converted to DX11? I really tried, but I can't do this.

    I'd be grateful for any help!

    Water.zip

  5. #35
    Clicker Fusion 2.5 Developer

    Join Date
    Jul 2018
    Posts
    1
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Could someone please convert or provide the Multiply shader to be compatible with Fusion DLC/DX 11 please...Very much appreciated...Thank you in advance.

Page 4 of 4 FirstFirst ... 2 3 4

Similar Threads

  1. Replies: 4
    Last Post: 6th November 2014, 04:44 PM
  2. Flipping(giant, high animated) active objects without shaders(or any better shaders?)
    By DinnerSonic in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 24th September 2013, 01:57 PM
  3. Curious on converting pixel shaders to background
    By Pixelthief in forum Hardware Accelerated Runtime
    Replies: 13
    Last Post: 3rd May 2010, 08:01 PM
  4. Converting to Hex
    By XanderChaos in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 9th February 2009, 06:32 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •