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Thread: Converting DX9 shaders to DX11

  1. #61
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleFirefly 3D ModuleInstall Creator Pro
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    NaitorStudios's Avatar
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    How can I compile a DX11 vertex shaders? Are those implemented?

  2. #62
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

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    Quote Originally Posted by Pixelthief View Post
    Alright I've uploaded the shaders I use in my project. I lost track of which ones were already updated with the DLC and which I converted, so I'm just including all the ones on my list (pretty sure lens/mask were already updated). These should all more or less have the same functionality in DX11 as DX9, but I might caution there might be a few differences like not using interpolated colors (aliased colors instead of blur) and I chopped off some unnecessary parameters from the XML files of a few that didn't use them. I don't know which shaders were made by whom, so all credit to original writers and whatever license they had
    I think several of these are shaders I made and never shared, and they probably don't include any documentation, I was just using them ad hoc

    Also, please back up any of your original .fx / .xml files before using these in case any of them aren't compatible, so you can revert them

    Attachment 26553

    included are;
    Complex Software's Underwater Effect
    Lens
    Nobu's Texture Overlay
    Background Offset
    Background Offset + Ripple / Fade
    PT_RotateNoFade
    Reflection Filter
    Simple Mask
    Squeeze / Rotate
    Squeeze / Rotate Background Filter
    Fade to Black/White
    Zoom Water
    This is great, but for some reason, nobu's texture overlay doesn't seem to work properly. the x and y offsets are broken.
    is this something anyone can fix or is this an exclusive me issue??

  3. #63
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

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    apologies for the double post, i had actually had an older version of the effect. got the newer pack and the issue is fixed.

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