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Thread: Converting DX9 shaders to DX11

  1. #31
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
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    Excellent! Thank you @BartekB ! I can’t think of any feature requests at the moment, it does exactly what I need it to.

  2. #32
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    Is there any chance that anybody has the "subtract" effect converted for DX11?

  3. #33
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    Turns out, it's already converted by default... You just have to check the "Premultiplied Alpha" option and it will work as usual.

  4. #34
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    Hi!
    Does someone have this shader converted to DX11? I really tried, but I can't do this.

    I'd be grateful for any help!

    Water.zip

  5. #35
    Clicker Fusion 2.5 Developer

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    Could someone please convert or provide the Multiply shader to be compatible with Fusion DLC/DX 11 please...Very much appreciated...Thank you in advance.

  6. #36
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
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    I still need help with this shader :'(

    Hi,
    I still need help with this shader :'(

    Quote Originally Posted by waw_demmon View Post
    Thank you,
    Now the shader compile ... but in game I don't got what I expected

    You can see in my screenshot what I want (and what I have with DX9) VS what I got with DX11.


    Attachment 27083

    Attachment 27082


    In my previous zip, you also have the original code of the woring .fx file for DX9
    please help me to find a solution

    Thank you

  7. #37
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    Would anyone know if this was ever converted to DX11? shapemask2.zip

  8. #38
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    Request
    Please make conveter for DX11 shaders like Fusion 2.5+ installer.
    Most users very difficult convert the shader to DX11 by manually...

  9. #39
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Quote Originally Posted by ASD View Post
    Request
    Please make conveter for DX11 shaders like Fusion 2.5+ installer.
    Most users very difficult convert the shader to DX11 by manually...
    The ones the installer adds are already converted manually, and stored within the installer. If the installer sees a D3D 9 version, it will install the D3D 11 version.
    It's not automatically converting them, just extracting manually-converted ones.

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