Alright I've uploaded the shaders I use in my project. I lost track of which ones were already updated with the DLC and which I converted, so I'm just including all the ones on my list (pretty sure lens/mask were already updated). These should all more or less have the same functionality in DX11 as DX9, but I might caution there might be a few differences like not using interpolated colors (aliased colors instead of blur) and I chopped off some unnecessary parameters from the XML files of a few that didn't use them. I don't know which shaders were made by whom, so all credit to original writers and whatever license they had
I think several of these are shaders I made and never shared, and they probably don't include any documentation, I was just using them ad hoc
Also, please back up any of your original .fx / .xml files before using these in case any of them aren't compatible, so you can revert them
Attachment 26553
included are;
Complex Software's Underwater Effect
Lens
Nobu's Texture Overlay
Background Offset
Background Offset + Ripple / Fade
PT_RotateNoFade
Reflection Filter
Simple Mask
Squeeze / Rotate
Squeeze / Rotate Background Filter
Fade to Black/White
Zoom Water