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Thread: why does event with "jump to frame" fire before all others?

  1. #11
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Thanks for the info Actually, now that I understand why it's happening, all the above examples don't seem at all as mysterious as they previously did!

  2. #12
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    I just discovered that the pause application actions behave the same way. As you can see, Event #1 is ignored because of event #2. Also notice that event #3 is executed before the game is paused.


  3. #13
    Clickteam Clickteam

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    Yes, also Load/Save App or Frame Position, Restart Application, Restart Frame.

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