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View Poll Results: Are you interested by step by step video tutorials on how to create extensions ?

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Thread: RQST: A step by step video tutorial on how to create extensions

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Question RQST: A step by step video tutorial on how to create extensions

    Hello

    I'm making a new attempt to create an extension, but still can't figure out how.

    Fusion is a very good software and i baught the + DLC, but there is someting really problematic with this software compared to the others, and it's the documentation.

    I'm sure i'm not the only one interested here in having a video tutorial on how to create an extension from scratch and even a cross-plateform extension.

    Here is an idea of content, maybe others can add topics:
    Lesson 1 :
    - software needed with version.
    - what to download and from where
    - Setup and configure the environements for Windows, android, ios, uwp, ...

    Lesson 2 :
    -create and compile a Windows small helloworld extension with one condition, one action, etc.. to describe and explain the different sections and give tips.

    Lesson 3:
    - create the android exporter version of the helloworld extension created for Windows
    - add special features like authorizations, how to add manifest sections like start at boot, listeners etc...
    - build it and deploy it to explain every step and what they are for.


    Lesson 4:
    -same for ios

    Lesson 5 etc...

    this will be a really greate documentation effort.
    The best is if it was done by Clickteam devs. And it's a big value creation for your software. It will help to enrich the extensions catalogue.

    Thanks

  2. #2
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Mac Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
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    Well, a video guide wouldn't address any errors that could come up, so it'd be best as a written format. Either way, it's a huge amount of time, probably multiple weeks.
    I did have a CT blog detailing part of the setup, but it's gone now. There are extension examples on the open-source repo, and my not-yet-released SDK will target both Windows and Android, potentially iOS later, which will save a lot of time.
    The tools needed are listed on this forum thread. And there is a #ext-dev channel on the official Clickteam Discord.

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Thanks @Phi for your reply.
    The SDK to use is DarkEDIF ?

    I'm interested in your new SDK, is it planned for release soon, or it's not a priority ?

  4. #4
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Phi's Avatar
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    Quote Originally Posted by haoujey View Post
    Thanks @Phi for your reply.
    The SDK to use is DarkEDIF ?

    I'm interested in your new SDK, is it planned for release soon, or it's not a priority ?
    Yes and no - it is DarkEDIF, but it has some breaking changes.

    The current DarkEDIF SDK has "dumb" properties which break every time properties are modified in new extension versions, and the SDK only targets Windows.
    The new SDK update will have a smarter property system which is very adaptable, and can do an upgrade from the "dumb" system automatically, as well as from older versions of new properties. And the new SDK update can target Android as well, so it will allow users to code in C++ for Windows and Android from one codebase.

    This is due to newer versions of Visual Studio supporting compilation for Android. VS also supports compiling for iOS, but I don't have an iOS device to test it on.

    So long story short - yes, use DarkEDIF.

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