So I noticed that if I get a string's OWidth it will be the X size of the string object, but if I get a string's OHeight it will be dependent on how many lines the string currently has. Is there a way to get the OHeight of a string object based on its actual Y height and not based on how far down the text is wrapping?
For example, if I have a string with the dimensions of 500x500 and the line "hello", the game will report 500 for the OHeight but only 100 for the OHeight. But if the line reads, "Hello, this is a longer line that will extend from the first line down to the second line of the box" it will still read 500 for the OWidth but the OHeight will read 150 because the string is longer.
I am not sure if this is intended or a bug.