I've found some weird behaviour regarding Global Events and Qualifiers.
I have a qualifier split between some counters and some sprites. Here they are in the Frame Event Editor. You can see the tooltip says "Sprite".
I hit the keyboard shortcut to go to global events. Now the tooltip just gives me a generic qualifier for both:
If I hit Ctrl-T to go to the Global Event List Editor, it also has generic qualifiers.
But, if I double click a grid square in the Global Event Editor to see the Global Action Editor, it.......still has generic qualifiers:
........but once I hit escape out of the Global Action Editor, the Global Event Editor now has the non-generic qualifers:
From this point on, I can hit Ctrl-T to go to the Global Event List Editor, and it also has the non-generic ones:
The real qualifiers seem to remain until I leave the Global Events. But once I exit the Global Events and return, the qualifiers are generic again.
I've attached a simple MFA that does the same thing (using default qualifiers). Notice also two things which may or may not be significant:
- After you enter and exit the Global Action Editor for Global Event #1, all qualifiers are displayed correctly now. Even the Vehicles qualifiers, which aren't part of Global Event #1, and thus weren't featured in the Global Action Editor.
-However, even when Foreground and Vehicle qualifiers are displaying correctly, if you try and import new objects into the Global Events, the Bomb qualifiers still only have generic names.
I hope this helps.