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Thread: Platform Movement Object acting strange

  1. #1
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperInstall Creator Pro
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    Platform Movement Object acting strange

    I didn't submit this to the bugtracker, since I'm not sure if it is a bug - but for some reason, the Platform Movement Object isn't working properly on recent updates of CF2.5. Each time I test my game or even make a full build, rather than falling, my player object just slowly drifts up. I tried on a different computer as well and still did the same thing.

    I'd like if someone can also test the Object on their own copy of CF2.5 to see if it's doing the same thing and report on it. If not, it might just be how I set up the Events.


    Thanks!

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    I use PMO for the demo of my volCAMERA. I just tried it now, with 292.4+, and it works fine for me. Definitely no wonky gravity as you described.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCUnicode Add-on

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    I use it a lot in my project, and works like a charm.

  4. #4
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperInstall Creator Pro
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    Thanks, you guys. It's likely how I set up the Events then, so I'll recheck them.

  5. #5
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperInstall Creator Pro
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    Confirmed, it was an error on my part. Didn't realize I put the "X collides with the background" condition in a separate Event rather than in the same Event as the "Test for obstacle overlap" condition.

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