Thanks. Sorry I didn't notice this in the 292.8 changelog.
Originally Posted by Yves
By the way, is there any chance we could get the ability to change hotspots dynamically at runtime? I know we can set the hotspot when loading a graphic file into frame. But it would be nice to be able to change it dynamically. It would make it much easier to simulate nice twirling motion. If I'm imagining it correctly, something like this would make a nice 'spirograph' or 'loop de loop' type of movement :
I can imagine it might also be useful for various other things, such as changing how enemies rotate and scale depending on whether they're on a floor, wall, or ceiling.
always set angle("Active") to angle("Active") + 1
always set hotspotY("Active") at 50px from Active + sin(timer)*100.0