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Thread: Build 292.7 - Release version

  1. #31
    Clickteam Clickteam

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    In the build 292.8 it will take the layers from the base frame.

  2. #32
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)
    elvisish's Avatar
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    Quote Originally Posted by Yves View Post
    In the build 292.8 it will take the layers from the base frame.
    Out of interest, why was there a limit to 50 in the dialog?

  3. #33
    Clickteam Clickteam

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    I guess we had to put a number high enough without having a too huge list (as the global event editor didn't know how many layers frames can contain).

  4. #34
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export Module
    aa2953b4's Avatar
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    After ctrl + y
    Images attachées Images attachées

  5. #35
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
    Dobermann's Avatar
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    I've found the bug that makes my app to crash on android if i check "optimize events", it's because of one event that use a lot of "deactivate group":

    bug.png

    Even with child events to limit the number of "deactivate group" per event, it seems that the problem is if it try to deactivate a group that is already deactivated.

  6. #36
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Quote Originally Posted by Yves View Post
    In the build 292.8 it will take the layers from the base frame.
    Excellent!

    I found a bug when using Paint Mode in the Frame Editor (by the way, could we get a hotkey for Paint Mode?): When you have an object selected in Paint Mode, and you drag the canvas by holding down the middle button and moving the mouse, the object deselects, and the canvas continues to move even once you release the middle mouse button. I think the object should remain selected (and the canvas should also stop moving upon release of the button)

  7. #37
    Clickteam Clickteam

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    Quote Originally Posted by Dobermann View Post
    I've found the bug that makes my app to crash on android if i check "optimize events", it's because of one event that use a lot of "deactivate group":

    Even with child events to limit the number of "deactivate group" per event, it seems that the problem is if it try to deactivate a group that is already deactivated.
    I don't see what could cause this, could you send me your MFA?

  8. #38
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
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    Hey guys, probably a long known issue, but I wonder if we can get this fixed next to the wealth of great UI improvements. For me, copying and pasting code or whole groups from one group into other groups is still not working properly. Not with shortcuts, and not if I select the copy/paste function from the dialogue window. In this example, copying the groups from "PC Input" to "Xbox Input" just won't work. I can paste the groups to the main code layer tho, then manually have to drag them back into the goup I want them to be.

    Group copy png.PNG

  9. #39
    Clickteam Clickteam

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    Could you send me this MFA with instructions please?

  10. #40
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCUnicode Add-on

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    Quote Originally Posted by Julian82 View Post
    For me, copying and pasting code or whole groups from one group into other groups is still not working properly.
    Same, but I noticed it fails only in Events list Editor. In Events editor it works afaik, I sometimes copy things there as a workaround. But I don't use it much so I don't really now if it fails there sometimes too.

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