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Thread: What Screen resolution do you use?

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    What Screen resolution do you use?

    With all the different resolutions for the phones now these days.
    What resolution do you use?
    I am using 1000 x 1750 for the longest time, but wondering about that now.

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    Clicker Fusion 2.5 Developer

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    I use 568x320 for most of my my retro games.
    but especially annoying when you have to deal with the black notch aswell. & are even all the iPads 16x9 ratio? get those black bars rolling

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    True 16:9 Resolutions

    512×288

    640×360

    1024×576

    1280×720

    1920×1080

    Modern monitors and tv's use 16:9 widescreen output. Using a smaller 16:9 output size like 640×360 or 1024×576 will have you be able to play your game in fullscreen with no lose in resolution.

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    Quote Originally Posted by SHINBAXTER View Post
    I use 568x320 for most of my my retro games.
    but especially annoying when you have to deal with the black notch aswell. & are even all the iPads 16x9 ratio? get those black bars rolling
    I set them always to Fullscreen.. no bars for me

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    Quote Originally Posted by GhostDataForger View Post
    True 16:9 Resolutions

    512×288

    640×360

    1024×576

    1280×720

    1920×1080

    Modern monitors and tv's use 16:9 widescreen output. Using a smaller 16:9 output size like 640×360 or 1024×576 will have you be able to play your game in fullscreen with no lose in resolution.

    Thank you.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)

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    1920×1080 all the way

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    Clicker Fusion 2.5+ DLC

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    I use 1280x720 for my desktop apps every time, and I also be sure to set them to scale to the screen they're on without changing the resolution. Basically, I set the application to maximize at start with no headers or menus so it can "go full-screen" without changing the desktop resolution

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    I only make mobile games and typically have "Fit inside and adjust window size" enabled and have a 1536x3000 frame to fit any screen (and make it easier to port my game to iOS after making it for Android initially). Then I use the Window Control object to get the width/height of the application window and use that to position everything dynamically (for things like HUDs I find it very useful). Above all I make all my graphics 1080p so they look sharp on any screen. I haven't found any performance issues so far.

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