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Thread: DX11 Font Appears Different in Runtime

  1. #1
    Clicker Fusion 2.5

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    Question DX11 Font Appears Different in Runtime

    Is it possible to have Direct X9 font while running Direct X11? I've noticed pretty much every font selected appears different in runtime than it does in the editor (while DX9 and below looks exactly as it appears), however the memory management in DX11 is superior to DX9. So I can't really switch back.

  2. #2
    Clickteam Clickteam

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    We tried and it caused more issues, including lower performance, display problems with effects, etc. Maybe later we can add an option. Our priority is to implement DX11 in the frame editor.

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