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Thread: touch works different after update

  1. #11
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Quote Originally Posted by Fernando View Post
    yes (upload to a service like google drive)

    BTW i am testing both APK again and what shoudl i see, because the touch is correct a mean the block fall where in the same vertical line, i will continue to test with your information
    Ok, I uploaded touch_export.mfa (via attachment manager), there You've got all touch events, I just copy&paste filtered lines from parcel frame and from global events.

    Not same vertical line, the block appear exactly in the place where You touched before.
    Lets try this way:
    1. open the frame, on the beggining you see how to play information
    2. to hide this info click somwhere on the bottom left, named it Point A
    3. after that tap again on the top of screen, for example in touch screen (Point B)
    package shound appear in Point B, where is Your finger currently, but it appear in Point A (previous touch)

    By the way, You may remove Ads by entering CLCKTM code in share option (from main menu) it make Your tests faster and easier
    It is for 7 days by default but I may change it to longer if You tell me a time when You enter the code (I'm sending to my server only encrypted data, so I can not do that by nick, ID or nothing else)

  2. #12
    Clickteam Clickteam
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    Ok, I uploaded touch_export.mfa (via attachment manager), there You've got all touch events, I just copy&paste filtered lines from parcel frame and from global events.
    I don't see it

    ==========================

    Wonder in your game why this is called each loop

    05-03 19:52:20.149 12316-12316/? I/MMFRuntime: setSystemUiVisibility() called successfully
    05-03 19:52:20.166 12316-12316/? I/MMFRuntime: setSystemUiVisibility() called successfully
    05-03 19:52:20.183 12316-12316/? I/MMFRuntime: setSystemUiVisibility() called successfully
    05-03 19:52:20.199 12316-12316/? I/MMFRuntime: setSystemUiVisibility() called successfully
    05-03 19:52:20.216 12316-12316/? I/MMFRuntime: setSystemUiVisibility() called successfully
    05-03 19:52:20.233 12316-12316/? I/MMFRuntime: setSystemUiVisibility() called successfully
    05-03 19:52:20.250 12316-12316/? I/MMFRuntime: setSystemUiVisibility() called successfully
    05-03 19:52:20.266 12316-12316/? I/MMFRuntime: setSystemUiVisibility() called successfully
    05-03 19:52:20.283 12316-12316/? I/MMFRuntime: setSystemUiVisibility() called successfully
    05-03 19:52:20.300 12316-12316/? I/MMFRuntime: setSystemUiVisibility() called successfully
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #13
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Quote Originally Posted by Fernando View Post
    I don't see it
    It strength because I still have got it when I click "Manage Attachments"
    touch_export.mfa 87.5 KB



    Quote Originally Posted by Fernando View Post
    Wonder in your game why this is called each loop

    05-03 19:52:20.149 12316-12316/? I/MMFRuntime: setSystemUiVisibility() called successfully
    05-03 19:52:20.166 12316-12316/? I/MMFRuntime: setSystemUiVisibility() called successfully
    Maybe because I'm hiding keyboard, title bar and navigation bar on always event :P
    I had a problem with bars and keybord visibility and it was a solution
    I know it isnt good method but only that works

  4. #14
    Clickteam Clickteam
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    Mm i will check your mfa but this is not correct using this hide bars (someone give a wrong help here) is not good since afect perfomance.

    abou the only difference notice yesterday is the way you open the menu at the right bottom, and seems more an order of events i will check and let you know
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  5. #15
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Quote Originally Posted by Fernando View Post
    Mm i will check your mfa but this is not correct using this hide bars (someone give a wrong help here) is not good since afect perfomance.

    abou the only difference notice yesterday is the way you open the menu at the right bottom, and seems more an order of events i will check and let you know
    Yes, menu is a second issue, closing immediately after open

  6. #16
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    can you tell me which events correspond to the menu? or is not added in the mfa you send me, which is not runnable BTW
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  7. #17
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    I just PM a new version for you to try there.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  8. #18
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    damn, I found one more bug, it is also in previous multi touch version
    I make an event:
    a new touch on object hest started
    or
    touch is active on an object
    every xx miliseconds
    and if this object is a button, then application close immediately after tap

    Edit:
    But I've got good news: it happens if pressed picture is empty (100% )

  9. #19
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    Need a small mfa for testing this.

    will you be so kind to build your application for iOS and let me know is everything work Ok for you.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  10. #20
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    // Both commands work as expected with no crash using an empty APO
    * Multiple Touch: A new touch on object Active Picture has started
    Counter : Add 1 to Counter


    * Multiple Touch: Touch 0 is active on object Active Picture
    + Every 01''-00
    Counter 3 : Add 1 to Counter


    // Won't work since Button process it won touch (is a button), BUT no crash here as expected
    * Multiple Touch: A new touch on object Button has started
    Counter 2 : Add 1 to Counter

    Regards,


    Fernando Vivolo

    ... new things are coming ...

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