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Thread: FLAPPY FIGHTER released on iOS!!!

  1. #11
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
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    Btw, playing on an I pad pro and I’m having a hard time reaching the top left screen for the super cuz my thumb is too short for that

  2. #12
    Clicker Fusion 2.5Fusion 2.5 Mac
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    Wow! good job man, good luck!

  3. #13
    Clicker Fusion 2.5 Developer

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    didn't really make it for iPad guess you just gotta lay it flat on the table and play it like an arcade cabinet stick

  4. #14
    Clicker Fusion 2.5 Developer

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    Quote Originally Posted by zip2kx View Post
    Wow! good job man, good luck!
    thanx man. it's going crazy on twitter at the mo

  5. #15
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
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    Man, Flappy Fighter is on Kotaku, that’s cool! https://kotaku.com/the-flappy-bird-f...ood-1834514102

  6. #16
    Clicker Fusion 2.5Android Export Module
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    AftPeakTank's Avatar
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    I am amazed... Very very good work. So much quality.

  7. #17
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    Amazing work, are you considering a PC release?

  8. #18
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleSWF Export Module
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    yeah you should definitely release on more platforms asap

  9. #19
    Clicker Fusion 2.5 Developer

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    @Julian82 Yeah I seen it dude. it's blowing up!
    @AftPeakTank thanks man. it was a lot of years grinding
    @aenever maybe at some point, but it was mainly designed for mobile.
    @fnkycoldmadeanr I'm looking into it all

  10. #20
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
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    Hey Shin! I'm sure this moment would be the perfect step to seek publisher investment and go full-time on this, I'm sure you're considering it anyway tho. The app has a quality that is outstanding and it costs me my precious dev time atm, cuz I need to go for it everyday I think the guys are right, it is in its core a mobile game, but its simplicity combined with the balance and depth provided is a fresh take on the fighting game genre in total. I'm sure with more characters and maybe online support (what happened to that ?!) it can be a success on PC, Dive Kick prooved the concept. Don't know what you've up your sleeves already, but I'm really looking forward to what will come next.

    I was able to beat the AI on hard btw. Very impressive work you did with the AI, it's really a beast. Its weak point is the backdash - jump over fireball exploit tho. It tends to execute the fireballs from unsafe positions. Also, is there some kind of handicap on hard mode? I sometimes got the impression the AI has more health than I have - or is that related to some kind of invisible built-up or combo-meter?

    Cheers!

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