Btw, playing on an I pad pro and I’m having a hard time reaching the top left screen for the super cuz my thumb is too short for that![]()
Btw, playing on an I pad pro and I’m having a hard time reaching the top left screen for the super cuz my thumb is too short for that![]()
Wow! good job man, good luck!
didn't really make it for iPadguess you just gotta lay it flat on the table and play it like an arcade cabinet stick
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Man, Flappy Fighter is on Kotaku, that’s cool! https://kotaku.com/the-flappy-bird-f...ood-1834514102
I am amazed... Very very good work. So much quality.
Amazing work, are you considering a PC release?
yeah you should definitely release on more platforms asap
@Julian82 Yeah I seen it dude. it's blowing up!
@AftPeakTank thanks man. it was a lot of years grinding
@aenever maybe at some point, but it was mainly designed for mobile.
@fnkycoldmadeanr I'm looking into it all
Hey Shin! I'm sure this moment would be the perfect step to seek publisher investment and go full-time on this, I'm sure you're considering it anyway tho. The app has a quality that is outstanding and it costs me my precious dev time atm, cuz I need to go for it everydayI think the guys are right, it is in its core a mobile game, but its simplicity combined with the balance and depth provided is a fresh take on the fighting game genre in total. I'm sure with more characters and maybe online support (what happened to that ?!) it can be a success on PC, Dive Kick prooved the concept. Don't know what you've up your sleeves already, but I'm really looking forward to what will come next.
I was able to beat the AI on hard btw. Very impressive work you did with the AI, it's really a beast. Its weak point is the backdash - jump over fireball exploit tho. It tends to execute the fireballs from unsafe positions. Also, is there some kind of handicap on hard mode? I sometimes got the impression the AI has more health than I have - or is that related to some kind of invisible built-up or combo-meter?
Cheers!