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Thread: FLAPPY FIGHTER released on iOS!!!

  1. #21
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    no I haven't considered publisher investment yet literally busting my backside off trying to meet the week update deadline, I'm like "what was I thinking?!!!"

    I wasn't happy with putting out the online like that, so am trying to rework a better one. the collision bug has royally SCREWED ME OVER BIGTIME tho >__< it's virtually made it impossible to do, & the sound glitches are bad to. it cuts out the sound effects sometimes so the music just plays. so people can record the music...which I wanted to sell as a soundtrack.....CLICKTEAAAAAAM!!!

    good work on getting the a.i on hard, he can be a pain, & his handicap is just cleanly double yours!

    maybe I'll give the a.i sum more deadly tricks & punishes next time round I was being nice lol.

    glad your enjoying, but don't let my games release stop your games release lol.

    & thanx for all the comments & posts. now get clicking!

  2. #22
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    @Simon I don't know if you guys have realised it yet, but my iOS game has been blowing up on twitter worldwide over the last few days.

    you might wanna use it to promote fusion

    @Fernando pleeeeease fix the sound samples cutting out bug on ios. many players are starting to complain about it & I don't want to say it's a bug of the Clickteam Fusion package I'm using

  3. #23
    Clickteam Clickteam
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    need a small mfa to test this.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  4. #24
    Clicker

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    Quote Originally Posted by Fernando View Post
    need a small mfa to test this.
    there are I believe 2 audio bugs,

    1) one is the one that cuts out samples when playing on different channels,

    2) & the other is when apps lose sound on certain channels because of calls, Siri, opening & closing apps & stuff, this one is hard to recreate coz the devices are different & you don't have the same device as me.

    preparing example for the first bug.

    also can you explain again what was the difference between the blank, tick & square in the "play with audio" box on the play sample?

    cheers

  5. #25
    Clicker

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    @Fernando

    here is an mfa with the first of the sound bugs. i play the same sample on sound channel 10, then 20, then 10 again quickly & it cuts out the channel 2 sample.

    this is how the sound bug error occurs
    if u play 2 of the same sounds overlapping on different channels, then play the sound again BEFORE letting the previous samples finish playing then it kicks in and only plays one at a time. but if you wait until the samples have all finished playing, then it lets you play them overlapping the next time.

    so in my example i play red, blue, red & it cuts out the blue sample & only plays 1 sample on the red channel.

    it plays both channel samples properly on the pc as you can here them playing together like an echo, but not on the ios device

    hope this helps find the fault.
    Attached files Attached files

  6. #26
    Clickteam Clickteam
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    mm i test this in an old 2016 runtime and it does the same, and this is correct since this is not a bug is a limitation you are using the same sound in ALPlayer, if you want to do that you can go and use AudioPlayer or make a copy of this sound and reuse for the other channel, i will ask Yves about this.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  7. #27
    Clicker

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    @Fernando this is definitely a bug. you play the same sample on 2 different channels and it works, both simultaneously play & echo is heard (showing it has the capability to play on 2 channels & is not a limitation). but if you play the sample while its already playing on both channels, then instead of just cutting over the channel you play it on, it cuts the other channel out as well. & only works again if you let all the samples finish playing completely to the end.

  8. #28
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module
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    I like the Pocket Gamer coverage for it!

    https://www.youtube.com/watch?v=EwRH1c8a3YU

  9. #29
    Clicker

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    Quote Originally Posted by Xhadoe View Post
    I like the Pocket Gamer coverage for it!

    https://www.youtube.com/watch?v=EwRH1c8a3YU
    yeah, that's my favourite one so far (other than the "small pe..." bit)

  10. #30
    Clickteam Clickteam
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    Quote Originally Posted by SHINBAXTER View Post
    @Fernando this is definitely a bug. you play the same sample on 2 different channels and it works, both simultaneously play & echo is heard (showing it has the capability to play on 2 channels & is not a limitation). but if you play the sample while its already playing on both channels, then instead of just cutting over the channel you play it on, it cuts the other channel out as well. & only works again if you let all the samples finish playing completely to the end.
    internally you are playing the same sound, see in your example that if you use two different sounds no error happens
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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