User Tag List

Results 1 to 5 of 5

Thread: How to make delayed-time-event with text render? (Undertale's text system question)

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    blankboy2002's Avatar
    Join Date
    Jan 2019
    Posts
    3
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Post How to make delayed-time-event with text render? (Undertale's text system question)

    Hi everyone. I'm trying to make a role-playing game (with text render system likes Undertale, but using .INI files). For 5 months, I wasted my time trying to do it day by day. So I decided to post on this forum to get some new ideas from Fusion "veterans". So, can I have an example about this?
    Or can I get some information about "delayed-event" system?

    Now, I'm having problem with this.
    Like, I want "Event_X" to fire since the 4th second, but I dont know why it start since the frame run.

    If it necessary, I will post my project file.

    Thanks for reading.

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
    Janette5's Avatar
    Join Date
    Dec 2014
    Location
    Western Cape, SA
    Posts
    1,159
    Mentioned
    199 Post(s)
    Tagged
    0 Thread(s)
    I'm not familiar with the game you refer to but there are many ways of doing a delayed-event system using the timer in Fusion - I've given you 2 examples:


    • Frame 1 will activate a group of events when the timer is 4 seconds in - the group of events aren't active when the frame starts (it's a box you tick).
    • Frame 2 will do something every 4 seconds (and also every 2 seconds so that you can see the change every 4 seconds).


    Tip: reading / writing to an ini file during the game takes a lot of resources - it will slow the game down.
    I would recommend you load want you need into global strings at the start of the frame and then save them again at the end of the frame.
    Attached files Attached files

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    blankboy2002's Avatar
    Join Date
    Jan 2019
    Posts
    3
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thank you very much, I will try your example!

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    blankboy2002's Avatar
    Join Date
    Jan 2019
    Posts
    3
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Wow, it worked! Thank you again for your help :>

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
    Janette5's Avatar
    Join Date
    Dec 2014
    Location
    Western Cape, SA
    Posts
    1,159
    Mentioned
    199 Post(s)
    Tagged
    0 Thread(s)
    You're welcome.

    I forgot something - on frame 1 line 3- timer is greater than 4 - you also need to insert in the same event but after it - run this event once. Because it will keep on running / executing that command if you don't.

Similar Threads

  1. Replies: 0
    Last Post: 14th August 2018, 07:33 AM
  2. Undertale text blitter help
    By Tebi1234 in forum Fusion 2.5
    Replies: 3
    Last Post: 24th April 2016, 03:14 PM
  3. Undertale Animated Text Help.
    By Otaku132 in forum Fusion 2.5
    Replies: 3
    Last Post: 14th January 2016, 09:49 AM
  4. Quick Question Regarding Text Objects VS Graphic Made With Text
    By Rolando in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 7th April 2013, 04:10 AM
  5. [Request] HWA Text Render Object
    By Locaz00 in forum Extension Development
    Replies: 0
    Last Post: 20th December 2009, 09:48 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •