User Tag List

Results 1 to 3 of 3

Thread: Adjusting Layer Position To Account for Coefficient

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

    Join Date
    Nov 2017
    4 Post(s)
    0 Thread(s)

    Adjusting Layer Position To Account for Coefficient

    A problem I thought I'd just tackle "later on" and now it is later on...

    I have three layers behind the "main player" layer that scroll at different coefficients to create a parallax effect. The issue here is, then when I place objects in those layers, their "actual" position is different than what it is perceived to be when positioned in the frame editor because obviously, this object is already scrolling at a different rate.

    To combat this, as a test on one of the layers, I manually observed how many pixels an object moved once the coefficient was set and then created an event to manually change the and Y positions of the layer - this works, but it's not ideal, as I'm hard-coding each change.

    My question is, can anyone figure out the maths to create a formula to apply this change? Say, if my coefficient is set to 0.6, how can I figure out how much to adjust the layer by at frame start?

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    piscesdreams's Avatar
    Join Date
    Dec 2007
    United States
    2 Post(s)
    0 Thread(s)
    I generally calculate the position I need to move an object to based on its coefficient. For example, if I have an object that I want to appear at x1000 and y950 in-game, but the layer scrolls at 0.50 on both coefficients, I multiple each coordinate by the coefficient. So, 1000 x 0.50 =500 and 950 x 0.50 =475. So I then move that object to x500 and y475 on the parallaxing layer and it generally gets me where I need to be, depending on the coefficient.

  3. #3
    Clicker Fusion 2.5 Mac
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jan 2015
    12 Post(s)
    0 Thread(s)
    If it's an object created at runtime, I usually just create the object at the x/y coordinates you want them to be at on a layer with the normal 1.0x/1.0y coefficients, then move them to the correct layer

Similar Threads

  1. Blend Coefficient - Layer Options Help
    By kreeddem in forum Fusion 2.5
    Replies: 4
    Last Post: 24th July 2018, 10:01 AM
  2. Any way to calculate objects new position after changing layer scrolling coefficient?
    By Outcast in forum Multimedia Fusion 2 - Technical Support
    Replies: 11
    Last Post: 7th November 2014, 11:08 AM
  3. Adjusting position of frame
    By Eagi in forum Multimedia Fusion 2 - Technical Support
    Replies: 9
    Last Post: 27th June 2012, 08:05 PM
  4. Layer bug with coefficient 0
    By Nioreh in forum File Archive
    Replies: 5
    Last Post: 27th July 2006, 09:05 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts