I am setting up a "bridge" the crumbles as an active object (Platform movement) crosses.
If the active object "bounces" on the bridge, it crumbles properly. If the player moves across the bridge without jumping, the player collides for the purposes of not falling through (collide with bridge = stop), but does not appear to collide and make the bridge crumble (collide with bridge = Bridge speed [down] increases). I've tried searching for this and haven't found anything on this specific problem.
Attached is a simple two line example of the problem. Any advice would be appreciated!