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Thread: Build 292.8 - Beta version

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Janette5's Avatar
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    Thanks chrilley, AndyH - I didn't even know the layers could lock - so never thought to check that (and only saw that it was only 1 layer with the issue when I saw that on the backup - before that I hadn't even noticed it was just a single layer - I thought it was all of them.)

  2. #12
    Clickteam Clickteam

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    Quote Originally Posted by chrilley View Post
    @Yves - I realize that the "Feature Wish-list" is roughly 10 000 km long by now but is there any chance we could have a String object that can store its own local Alterable Values/Strings and Flags like some other Fusion objects can? It'd be super handy when dealing with a lot of data with multiple String objects.
    It's already on the list. I think this was never added to avoid confusions between the "Alterable string" of the String object and the "Alterable Strings", I imagine this can be very disturbing for new users. Maybe we could add an option that you can activate if you want alterable values & strings for String objects (this would include counters too). Not 200% sure if this can be easily done as it's internal objects, but I'll check.

  3. #13
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    chrilley's Avatar
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    I see! I hope there is an implementation solution that works well enough for both worlds. I personally wouldn't mind flipping a switch to activate it. It's definitely much more practical than working around it, in my opinion.

  4. #14
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Sorry, I know this isn't the right place to request things, but... my project is well into 20,000+ event line territory. The line numbers in the Event List Editor are actually longer than the column they inhabit. Can we either get an option to resize the column or have the column automatically resize to account for the number length?

  5. #15
    Clicker Fusion 2.5 Developer
    Fusion 2.5 (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    I hope the performance issues with the Surface object I reported here https://community.clickteam.com/threads/105638-Build-292-7-Release-version?p=748353&viewfull=1#post748353 are fixed eventually. Surface is a useful object not only for games, but also for GUI tools, and getting it to perform fast like it did back in MMF2 would be great.

  6. #16
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
    Dobermann's Avatar
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    So far with this version, usoing the bundle package for my android game, i got two bad comments saying they can't play the game because they see a white screen since the last update.

  7. #17
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)iOS Export Module (Steam)

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    @Dobermann What about the 'Create Surface' crashes? Do you still see them when you check the crash reports?

  8. #18
    Clickteam Clickteam
    Fernando's Avatar
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    Quote Originally Posted by Dobermann View Post
    So far with this version, usoing the bundle package for my android game, i got two bad comments saying they can't play the game because they see a white screen since the last update.
    can you see what devices this message comes from, and post the link of your game again for me to test here
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  9. #19
    Clickteam Clickteam
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    Gpg object will be updated tomorrow there's a change introduced in login by Google fix with this version
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  10. #20
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
    Dobermann's Avatar
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    Quote Originally Posted by Fernando View Post
    can you see what devices this message comes from, and post the link of your game again for me to test here

    Appareil

    Appareil
    Galaxy Core Prime (coreprimeltetfnvzw)
    Fabricant
    Samsung
    Type d'appareil
    Téléphone
    Langue de l'appareil
    Anglais

    Marque du processeur
    Qualcomm
    Modèle du processeur
    MSM8916
    Plate-forme native
    armeabi-v7a, armeabi
    RAM (Mo)
    1024

    Taille de l'écran
    480 × 800
    Densité d'écran (PPP)
    240
    Version OpenGL ES
    3.0
    OS
    Android 4.4

    Appareil

    Appareil
    Galaxy S4 Mini (serranolte)
    Fabricant
    Samsung
    Type d'appareil
    Téléphone
    Langue de l'appareil
    Néerlandais

    Marque du processeur
    Qualcomm
    Modèle du processeur
    MSM8930AB
    Plate-forme native
    armeabi-v7a, armeabi
    RAM (Mo)
    1536

    Taille de l'écran
    540 × 960
    Densité d'écran (PPP)
    240
    Version OpenGL ES
    3.0
    OS
    Android 4.4

    Appareil

    Appareil
    I221 (PIXI8)
    Fabricant
    TCT (Alcatel)
    Type d'appareil
    Tablette
    Langue de l'appareil
    Espagnol

    Marque du processeur
    Mediatek
    Modèle du processeur
    MT8117
    Plate-forme native
    armeabi-v7a, armeabi
    RAM (Mo)
    512

    Taille de l'écran
    800 × 1280
    Densité d'écran (PPP)
    213
    Version OpenGL ES
    2.0
    OS
    Android 4.4
    I see good comments from people running Android 4.4 so i Don't think it's because of that version of Android. I still get complains from people running android 9 because of the drop of framerate…

    Link to my app: https://play.google.com/store/apps/d....spartanrunner

    And here's the crashes i get now:
    java.lang.NullPointerException
    emplacement : Extensions.InAppControl.querySkuDetails

    java.lang.RuntimeException
    emplacement : Runtime.SurfaceView.throwEglException

    java.lang.NullPointerException
    emplacement : Extensions.InAppControl.queryPurchases

    java.lang.UnsatisfiedLinkError
    emplacement : Runtime.Native.<clinit>

    java.lang.UnsatisfiedLinkError
    emplacement : Runtime.Native.<clinit>

    java.lang.NullPointerException
    emplacement : OpenGL.CTextSurface.manualClear

    java.lang.ArrayIndexOutOfBoundsException
    emplacement : OpenGL.CTextSurface.manualDrawTextEllipsis

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