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Thread: Using Global Event Editor, Lost All Alt. Val Names!

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

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    Using Global Event Editor, Lost All Alt. Val Names!

    I've been using the Global Event Editor primarily for weeks (since the 2.5+) with no problems. Suddenly, I noticed that all of my events are referring to active object's alt. values with their generic name (e,g, Alt Value A, Alt Value B, etc) instead of the friendly names.

    The object properties themselves still have the value names intact. All of the code works, it's just the friendly names of the alt. values in the event editor that are gone... so I had a massive panic, as this would make my game impossible to continue working on if permanent. Thankfully, I copied all of my events back to the frame itself and it fixed it - but now I can't continue to use the Global Event Editor which pretty much sucks as I was really banking on working that way going forward, and have been for a number of weeks.

    Anyone else had this issue? Should I post this on the official bug thread? Any fix possible?

    EDIT: I'm on version 292.7 with Fusion 2.5+ DLC.

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    See my answer in the 292.7 thread

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

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    Yup. I feel pretty silly that I didn't think of this (ensuring the base frame property is set to the frame in question). Thanks again!

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