I've got a relatively simple issue...I think. I'm trying to play around with a "Labyrinth" sort of concept, using the Fusion 2.5's native Eight Direction movement, but I can't seem to get any movement out of main object, when I tilt my Android device. I've made sure that I have all of the proper extensions/objects in place, and double checked that I've set the player control to "Accelerometers" under properties. Try as I might, the player object just won't move, on the device.

I figured that since I was able to control an object via tilting, with the platform movement (completely separate project), then I should be able to do the same for this project, with the eight direction movement.

For what it's worth, I'm testing this Labyrinth-esque project on a newer device, than what I tested the platform-based project on some time ago, so I can't imagine it's a compatibility issue with the accelerometer object. Unless accelerometers have recently become a thing of the past, then I reckon it should work, theoretically.

I've got nothing set up in the even editor regarding either the object's movement or the Accelerometer object either. Why? I'm using that platform-tilt project as a reference, and I have nothing set in the event editor for movements on that one. Unfortunately I can't test whether it truly is an issue of my device, as that project won't load on my device at all. That's a completely separate issue, though.

TL; DR Can't get the 8-direction movement and accelerometer object to work together on mobile. Object does nothing upon tilting of the device.

Any ideas or suggestions?