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Thread: [Android App Bundle] What's happening with Google Play? Can not publish my APP

  1. #71
    Clickteam Clickteam

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    >> I tried to compile an .APK with an older Api

    What API? AFAIK you now have to use at least API 26 or 27 . The latest versions of the Android SDK require those APIs, older API build tools are not supported by Google for building apps.

    >> Sometimes MMF2.5 DEV becomes unresponsive after running an app.
    >> Sometimes dragging to move a code no longer works after running an app.
    >> Sometimes the copy feature stops working when trying to copy code after running an app.

    Never noticed those issues.

    >> Sometimes extensions continue to effect the PC, even after the application has been closed.
    >> ( CONTROL X ) is one of the objects that refuses to release its hold on the PC within MMF2.5 DEV.

    Could you post a MFA that shows those issues please?

    >> It should be getting better and not worse.

    There are no changes in Fusion that could explain this, perhaps the issues you mention are either in the previous versions too or happens only on your machine due to some software update.

    PS: the official version is now 292.14 and it's not a beta anymore.

  2. #72
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Rickyvb's Avatar
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    I will try 292.14 and see if this cures the problems.
    I simply dropped Control x and Created a different code.

    Thanks.

  3. #73
    Clicker Fusion 2.5Android Export ModuleHTML5 Export Module
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    This APK results in unused code and resources being sent to users. Your app could be smaller if you used the Android App Bundle. By not optimizing your app for device configurations, your app is larger to download and install on users' devices than it needs to be. Larger apps see lower install success rates and take up storage on users' devices.

    Resolution:

    Use the Android App Bundle to automatically optimize for device configurations, or manage it yourself with multiple APKs.
    Can you make clear instructions people who have paid for the full version? This discussion is misleading how to act when google play warning appears. My apk game file takes about 10 megabytes. Is google serious that this file could take up less space optimized? What steps should I do when I'm exported apk? So far everything has been a waste of time.

  4. #74
    Clickteam Clickteam
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    Use Release version 292.14

    when you are reading to publish your game application , set all Release Info


    yourreleaseinfo.PNG

    Then go to Build Type and select Application Bundle

    SelectBundle.PNG


    And build using Build Menu as done in below image

    BuildAppBundle.PNG



    The result is an bundle package for play store, notice that is already signed, then upload your app bundle

    for this follow this help

    https://support.google.com/googleplay/android-developer/answer/9006925

    Notice Google help may change at anytime

    Regards,


    Fernando Vivolo

    ... new things are coming ...

  5. #75
    Clicker Fusion 2.5Android Export ModuleHTML5 Export Module
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    292.14 Non Developer Full: I cant see any other build options than Android/Ouya .APK (so anybody else suffering this?)
    292.14 Developer Steam: I can see app bundle option, but Google Play Bundle error disappears still cant start releasing. Button is greyed.

  6. #76
    Clickteam Clickteam

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    Quote Originally Posted by akakaone View Post
    292.14 Non Developer Full: I cant see any other build options than Android/Ouya .APK (so anybody else suffering this?)
    For the moment this option is only in the Developer version.

  7. #77
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Hello
    i have a question with .aab files
    i only need to upload in "googleplay console" the bundle .aab file?
    Or i need also to upload an apk?
    It's not very clear for me
    thanks
    Pit

    Quote Originally Posted by Fernando View Post
    The result is an bundle package for play store, notice that is already signed, then upload your app bundle

    for this follow this help

    https://support.google.com/googleplay/android-developer/answer/9006925

    Notice Google help may change at anytime


  8. #78
    Clickteam Clickteam

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    If you build a bundle, you don't need the APK file. When you use a bundle, Google will build the APK file from the bundle file before sending it to the user (this allows them to include only the libraries that are used on the user's device, this reduce a bit the size of the APK downloaded by the user).

  9. #79
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Merci Yves !

  10. #80
    Clicker

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    Bonjour j ai remarque au moment de la verification du APK sur googleplay console qui m’affiche que le mode d'affichage et sur Opengl es 1.0 mais dans fusion mon paramétré sont sur OpenGL 3.0 les erreur et de leur cote ou fusion au moment de faire la compilation change le mode d 'affichage ?

    Hello I noticed at the time of the verification of the APK on googleplay console which shows me that the mode of display and on Opengl es 1.0 but in merger my parameter are on OpenGL 3.0 the error and their rating or merger at the time of doing does the compilation change the display mode?

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