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Thread: [Android App Bundle] What's happening with Google Play? Can not publish my APP

  1. #41
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    VBEinc's Avatar
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    Latest error:

    starting a Gradle Daemon, 1 incompatible and 1 stopped Daemons could not be reused, use --status for details


    > Configure project :app
    WARNING: The option setting 'android.overridePathCheck=true' is experimental and unsupported.
    The current default is 'false'.




    > Task :app:preBuild UP-TO-DATE
    > Task :app:preReleaseBuild
    > Task :app:compileReleaseRenderscript
    > Task :app:generateReleaseResValues
    > Task :app:generateReleaseResources
    > Task :app:mergeReleaseResources
    > Task :app:checkReleaseManifest
    > Task :app:createReleaseCompatibleScreenManifests
    > Task :app:mainApkListPersistenceRelease
    > Task :app:processReleaseManifest
    > Task :app:bundleReleaseResources
    > Task :app:mergeExtDexRelease
    > Task :app:compileReleaseAidl NO-SOURCE
    > Task :app:generateReleaseBuildConfig
    > Task :app:prepareLintJar
    > Task :app:generateReleaseSources
    > Task :app:javaPreCompileRelease
    > Task :app:processReleaseResources


    > Task :app:compileReleaseJavaWithJavac
    Note: Some input files use or override a deprecated API.
    Note: Recompile with -Xlint:deprecation for details.
    Note: Some input files use unchecked or unsafe operations.
    Note: Recompile with -Xlint:unchecked for details.


    > Task :app:transformClassesWithDexBuilderForRelease
    > Task :app:mergeDexRelease
    > Task :app:mergeReleaseShaders
    > Task :app:compileReleaseShaders
    > Task :app:generateReleaseAssets
    > Task :app:mergeReleaseAssets
    > Task :app:compileReleaseNdk NO-SOURCE
    > Task :app:mergeReleaseJniLibFolders
    > Task :app:transformNativeLibsWithMergeJniLibsForRelease
    > Task :app:processReleaseJavaRes NO-SOURCE
    > Task :app:transformResourcesWithMergeJavaResForRelease
    > Task :app:buildReleasePreBundle
    > Task :app:validateSigningRelease
    > Task :app:signingConfigWriterRelease
    > Task :app:packageReleaseBundle FAILED


    FAILURE: Build failed with an exception.


    * What went wrong:
    Execution failed for task ':app:packageReleaseBundle'.
    > java.util.concurrent.ExecutionException: com.android.tools.build.bundletool.exceptions.Bund leFileTypesException$FileUsesReservedNameException : File 'root/res/values-v9/obb_styles.xml' uses reserved file or directory name 'res'.


    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.


    * Get more help at https://help.gradle.org


    Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0.
    Use '--warning-mode all' to show the individual deprecation warnings.
    See https://docs.gradle.org/5.1.1/usergu..._line_warnings


    BUILD FAILED in 1m 21s
    27 actionable tasks: 27 executed

  2. #42
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)

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    Fernando, I want to participate in the beta test (292.11)

  3. #43
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    VBEinc's Avatar
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    Just a side note.

    No issues at all with uploading a .APK to AMAZON so far.
    I will let you know, if everything worked as it should. I.E. They release it.

  4. #44
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Janette5's Avatar
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    If anyone is publishing on this beta - I've picked up some display issues which I did report concerning the navigation / status etc. bars covering parts of the display.

    Work around if you're going full screen (display status bar not ticked):

    • Switch on immersive mode
    • Set your minimum target to about Android 4.4


    I have tried every possible setting and every combination of settings but I can't get the game to display correctly on an Android 4.2 device and simultaneously on higher Android devices with this beta.

    From 4.4 onwards my devices work fine. I don't have a 4.3 test device so I have no idea if it will work on that.

    If you're not using full screen (display status bar ticked) - then you should be okay.

  5. #45
    Clickteam Clickteam
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    Work around if you're going full screen (display status bar
    not
    ticked):

    • Switch on immersive mode
    • Set your minimum target to about Android 4.4

    did you try with api 26 and see how it behave with 4.2
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  6. #46
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Janette5's Avatar
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    Quote Originally Posted by Fernando View Post
    did you try with api 26 and see how it behave with 4.2
    No, I wouldn't be able to publish the game anywhere with api 26 and I no longer have it installed.

    Was there some specific reason you'd like me to try that? Because I can reinstall it?

    But the navigation bar popping up over my game, on that tablet - has been happing since I started using Fusion Android - and I always solved it before by ticking the display status bar button at start-up and then using the Android and Android+ commands to go full screen on a cell phone - with your latest beta I can no longer do that.

  7. #47
    Clickteam Clickteam
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    the idea is to see fi behave different not to be published
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  8. #48
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    VBEinc's Avatar
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    Sweet. AMAZON, has no issues publishing an .APK with the latest MMF2.5 292.11 api29 target 9 build. (AUG.27/2019)

    https://www.amazon.com/s?rh=n%3A2350...=bl_dp_s_web_0

  9. #49
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Quote Originally Posted by Fernando View Post
    the idea is to see fi behave different not to be published
    My results with api 26 and target Android 8.0 were exactly the same as they were with Api 29 and target Android 9.0. Would you like the screenshots?

  10. #50
    Clickteam Clickteam
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    no need ty for testing
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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