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Thread: natural bounce movement for rpg game

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    natural bounce movement for rpg game

    I've returned to clickteam after a long stay away (maybe 18 years)... last software I used was mmf 1.5 and before that TGF and its great to see Fusion so similar to TGF. I'm working on a RPG and wondering how to get a natural authentic bounce for a ball as if a character was throwing it. I've tried the path movement but its not very natural. Any ideas?

    Image6.jpg

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