I'm sure this has probably been answered somewhere already, but I can't find it. Apologies if so.
Basically, I have an inventory system that, in the case causing me problems here, lets you equip/unequip accessories.
I have equipping all set up fine, but once I started trying to program in unequipping a problem occurred:
The equip and unequip events run at the same time, so it gets unequipped immediately after. (This only happens when selecting the equipped accessory to unequip it, not when I select other ones to switch what's equipped)
I would assume that, because equipping sets an Alterable Value to 1, which the unequip event checks for, it immediately runs that event because it's next in the list, and is still checking for events meeting conditions.
Is there any way to make the event handling stop after running a specific one?
Hope this makes sense, thanks!