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Thread: ClickPuppet - new animation tool for fusion

  1. #1
    Clicker

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    ClickPuppet - new animation tool for fusion

    Clickfusion.png
    I've been working on an animation utility for Fusion and version one is almost ready. Basically it takes an active object with a bunch of parts and allows you to animate the images displayed, translation, rotation, scale, transparency and ordering. It then saves a string file which you load into your game to play back the animations. It's like the uberbasic bastard child of Spriter and spine(no bones or ik) but with the advantage that it's fusion native and compatible with all run times.

  2. #2
    Clicker Fusion 2.5Android Export Module
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    Looks very interesting. Any ways to check it out?

  3. #3
    Clicker

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    I'll post it once I've nutted out a couple more bugs, hopefully by the end of the week. By its nature, you need to use fusion to create new objects and then run the MFA.

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    Clicker Fusion 2.5Android Export Module
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    @JohnArtbox , consider making a small youtube video too, as a quick start-up guide!!

  5. #5
    Clicker

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    onionskin implemented

    LightTableCapture.jpg
    Getting closer, onionskin implemented, and i'm working on a rudimentary tweening function.

  6. #6
    Clickteam Clickteam
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    Looks good John, will keep my eye on this...
    Want to learn Clickteam Fusion 2.5?




  7. #7
    Clicker Fusion 2.5Android Export Module
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    Quote Originally Posted by JohnArtbox View Post
    LightTableCapture.jpg
    Getting closer, onionskin implemented, and i'm working on a rudimentary tweening function.
    Now thats a missing feature from Fusions editor!!!!

  8. #8
    Clicker

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    A short video intro to ClickPuppet
    https://www.youtube.com/watch?v=X24D...ature=youtu.be

  9. #9
    Clicker

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    ClickPuppet Beta1 download

    ClickPuppet2019_Beta1.zip
    Here's the first iteration of clickpuppet if anyone wants to have a play. Currently I'm testing the game playback code so some features are not implemented. Only the single frame step buttons work and the tweening function is also underdevelopment and locked off. I think everything else is working. Onionskin and animation playback are exclusive, you can switch between them but only one is fully functional at a time. Also new onionskin implementation gives you two in front and two behind, 4 behind or 4 in front.
    I started to use it in earnest today and have a list of improvements to work on, but at the same time it was stable and the output was pretty cool(the first animation I did with it is included in the zip). Feedback is welcome, although it's a tool created for my own use, so any new features will be weighed against that. Or of course, you can develop your own
    Playback events are the current focus.

  10. #10
    Clicker

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    cools really cool ^_^ looking forward to it

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