Hi all - does anybody know of any examples, tutorials or have any general advice on enemies (or the player or whatever for that matter) that are made of multiple parts, specifically with legs that can walk up slopes etc. What I mean is, for example, a mech something that "scuttles" and the limbs behave like real limbs. Hard to explain, but I've seen it done in Fusion a few times.
EDIT: I actually managed to find an example! https://www.youtube.com/watch?v=GM3PHZgS-Dc Dying to figure out how this guy did the crab enemies in this. I don't think he has an online presence anymore.