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Thread: [ANDROID/PC] Way To Recognize Default Voice Input Gain/Pitch Levels?

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)
    DuckJohnn's Avatar
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    [ANDROID/PC] Way To Recognize Default Voice Input Gain/Pitch Levels?

    Is there way to recognize default voice input gain/pitch levels and set them into counter?
    Checked countles thread from early 2000 to today and no answers.

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)
    DuckJohnn's Avatar
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    Well... is there?

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    Clickteam Clickteam
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    i don't think tehre is away in the runtime, you are asking for very specific feature about if i get it correctly,

    hear a voice and run a FFT and then get these values?
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)
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    Well I wanted to make Android/PC game which uses gain or pitch recognition in runtime like "Chicken Scream, "Singstar" or "Desibell Meter".
    Oh well... I hope this feature would be added in Fusion 3. I would have a lot of ideas and use for that feature.

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