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Thread: Layers and physics collision?!

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Layers and physics collision?!

    Physics objects collide with each other despite the fact they are on different layers?

    How can that be?

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
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    That’s how physics are implemented atm. It doesn’t recognize layers.

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    Clickteam Clickteam

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    Yes, the physics engine doesn't know the non-physics layers.

    Though I suppose you can use a physics engine object per layer with a different ID and set the engine ID in each object.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Quote Originally Posted by Yves View Post
    Yes, the physics engine doesn't know the non-physics layers.

    Though I suppose you can use a physics engine object per layer with a different ID and set the engine ID in each object.
    Thats a very good idea, i will check it out, thanks.

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