User Tag List

Page 13 of 17 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 165

Thread: Build 292.10 - Release version

  1. #121
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
    Join Date
    Oct 2007
    Location
    Buffalo, NY
    Posts
    3,273
    Mentioned
    26 Post(s)
    Tagged
    0 Thread(s)
    What would be truly amazing would be to have a preference setting to set the default properties of active objects. Unchecking 6 things every time you create a new active isn’t the worst thing in the world but since everyone has a different workflow, it feels like the best option for all.

  2. #122
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    12,917
    Mentioned
    94 Post(s)
    Tagged
    2 Thread(s)
    Quote Originally Posted by mobichan View Post
    What would be truly amazing would be to have a preference setting to set the default properties of active objects. Unchecking 6 things every time you create a new active isn’t the worst thing in the world but since everyone has a different workflow, it feels like the best option for all.
    Maybe you should create a library with customized default objects and just use it to create new objects?

  3. #123
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
    Join Date
    Oct 2007
    Location
    Buffalo, NY
    Posts
    3,273
    Mentioned
    26 Post(s)
    Tagged
    0 Thread(s)
    In reality, I usually clone new actives since they are often qualifiers and I don't want to have to rename all flags and variables. But when I do actually create a new active, I always have to uncheck a couple properties. But I see your point.

  4. #124
    Clicker Fusion 2.5Android Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    AftPeakTank's Avatar
    Join Date
    Apr 2013
    Location
    Greece
    Posts
    368
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    I just want to add once more, that it would be very cool to access the Alt. Values by their custom name and not by index or Value default name.

    In example I could access Alt Val A of one active and Alt Val B of one other, just by referring to their custom Name "hitpoints"!

  5. #125
    Clicker Fusion 2.5Fusion 2.5 Mac
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    zip2kx's Avatar
    Join Date
    Jun 2015
    Posts
    773
    Mentioned
    17 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Yves View Post
    Maybe you should create a library with customized default objects and just use it to create new objects?
    How does one do this?

  6. #126
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,717
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    Save a MFA to the Library (the standard library at the bottom of your screen). (You will probably have to actually save it where your library file exists). When you are ready to use it just drag it in.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  7. #127
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
    Join Date
    Jan 2014
    Location
    www.sprykegame.com
    Posts
    2,124
    Mentioned
    76 Post(s)
    Tagged
    0 Thread(s)
    I'm not sure if this is known behaviour, but Fusion lets you drag a group that contains a green event (eg. on each loop) into a child event, even though it probably shouldn't, since it forbids green events in other circumstances:


  8. #128
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    12,917
    Mentioned
    94 Post(s)
    Tagged
    2 Thread(s)
    Quote Originally Posted by Volnaiskra View Post
    I'm not sure if this is known behaviour, but Fusion lets you drag a group that contains a green event (eg. on each loop) into a child event, even though it probably shouldn't, since it forbids green events in other circumstances:
    Ah I see, this bug was fixed in the event editor, but this still happens in the event list editor. This will be fixed, thanks.

  9. #129
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
    Join Date
    Jan 2014
    Location
    www.sprykegame.com
    Posts
    2,124
    Mentioned
    76 Post(s)
    Tagged
    0 Thread(s)
    interestingly, the forEach loop still seems to work correctly

  10. #130
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro

    Join Date
    Apr 2008
    Posts
    201
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    I just updated to this version and it seems I can only delete the LAST global variable in the list. Trying to delete any other global results in the delete option being greyed out.

    Cheers

Page 13 of 17 FirstFirst ... 3 11 12 13 14 15 ... LastLast

Similar Threads

  1. Build 288.1 - beta version
    By Yves in forum Fusion 2.5
    Replies: 34
    Last Post: 7th March 2017, 07:21 AM
  2. Build 288.0 - Beta version
    By Yves in forum Fusion 2.5
    Replies: 43
    Last Post: 25th February 2017, 06:21 PM
  3. Build 284.1 - beta version
    By Yves in forum Fusion 2.5
    Replies: 72
    Last Post: 2nd April 2015, 08:19 AM
  4. Build 283.1 - beta version
    By Yves in forum Fusion 2.5
    Replies: 19
    Last Post: 29th October 2014, 10:30 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •